Bleeds (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

A 'bleed' is a Damage Over Time (DOT) attack. While it applies an initial damage value to a HAM pool, it will also wound a random secondary to that pool while it ticks. A bleed will last until cured by the first-aid ability, teras kasi artist meditation, or its duration runs out. Each form of bleed attack has a base chance of applying the bleed effect. This base chance is checked against the target's bleed resistance to determine the ultimate percentage chance for the effect to land. Bleeds come in two durations, 60 second varieties and 120 second


There are 4 types of bleeds attacks in SWG:

  • Area of Effect Bleed
  • Single target bleed
  • Multi pool bleed
  • Targeted pool bleed

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