Droid Medical Module Usage (Game Mechanics)

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Droid Medical Module Usage Mechanics

Usable by a Novice Medic and above, The Medical Module allows you to heal wounds and damage anywhere that the droid is present, except for static city Cantinas. With a medical rating ranging from 55 to 110 a droid with this module installed instantly becomes a Medic's best friend when out in the field. The owner of the droid can use his/her medical skills as long as they are within 15 meters of the droid.


Any location in which you can heal wounds has a "medical rating." That rating directly applies to how well you can heal wounds and damage (this also applies to application of enhancements) in that location. A medical center has a rating of 100 (or 100% ability), while a basic camp has a rating of 65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center.


All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 100 rating, as do NPC medical centers and Taverns. If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect.

Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 100 or 1.0 multiplier. If in a Medical Specialized Player City - the varible is calculated at 110, or a 1.1 multiplier. Droids follow this same principal with the medical capability rating. A droid with a low quality module that has less than a 100 rating will offer lower strength heals and wound treatment effects while the player is within range of it. A droid with a rating of 100 or higher will offer the base treatment values or add a bonus. For example a droid with a rating of 55 will cause a player to heal at only 55% of their normal amount. This applies to injury and wound treatment.

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