Droid Standard Modules (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Standard Module Experimentation MechanicsItems Affected1. Droid Repair Module
Experimental Lines1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedPlayback Tracks Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.
Confetti Effect Attribute appears on components and the final droid deed when a Confetti effects module is installed. Avian Effect
Electric Fog Effect
Foam Effect
Dancing Jawa Effect
Mind Bloom Effect
Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.
Source References
|
Bold text |