Armorsmith Segment Component Crafting (Game Mechanics)

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Armorsmith Segment Component Experimentation Mechanics

Segments are the main armor components used to create armor. These come in two forms: dropped segments and crafted segments. Dropped segments can be used directly in armor as a component and include, among other things, the famous Krayt Dragon Segment that is used to make spectacular composite armor. Crafted segments are made from a variety of materials and are the type of segment used in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and tend to give higher results.

Generally lower armor using advanced segments is superior to the armor 'above' it. Segments are specialized to their parent armor type and offer base effectiveness resists along with the inherent special resistances that the type of armor maintains. For example, Bone armor's special effectiveness to energy is shared by its segments. Most segments can accept armor layer sub-components which directly add resistances into the segment. Note that segments provide a benefit to the armor over and above that of the basic resists- their resists are add-ons, not multipliers. This means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Segment stats can be increased by optional components called segment enhancers. Segment enhancers are dropped items that can be placed into segments to give special bonuses.

Items Affected

1. Bone Armor Segment
2. Advanced Bone Armor Segment
3. Chitin Armor Segment
4. Advanced Chitin Armor Segment
5. Composite Armor Segment
6. Advanced Composite Armor Segment
7. Kashyyykian Black Mountain Armor Segment
8. Advanced Kashyyykian Black Mountain Armor Segment
9. Kashyyykian Ceremonial Armor Segment
10. Advanced Kashyyykian Ceremonial Armor Segment
11. Kashyyykian Hunting Armor Segment
12. Advanced Kashyyykian Hunting Armor Segment
13. Padded Armor Segment
14. Advanced Padded Armor Segment
15. Ubese Armor Segment
16. Advanced Ubese Armor Segment
17. Armorweave Segment
18. Advanced Armorweave Segment
19. Interwoven Bone Segment
20. Interwoven R. I. S. Segment
21. R.I.S. Armor Segment

Experimentation Lines

There are 4 lines of experimentation available to these items.


1. Experimental Durability
2. Experimental Quality
3. Experimental Resistance
4. Misc


The Experimental Durability line has 4 experimental attributes. The first of these is Armor Action Encumberance. Armor Action Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Action Encumberance attribute on the item. The second attribute is Armor Health Encumberance. Armor Health Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Health Encumberance attribute on the item. The third attribute is Armor Integrity. Armor Integrity depends on 50% OQ and 50% UT. Experimentation on Experimental Durability will increase the Integrity attribute on the item. The Fourth attribute is Armor Mind Encumberance. Armor Mind Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Mind Encumberance attribute on the item.


The Experimental Quality line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Base Effectiveness attribute.


Experimental Resistance

1. The Experimental Resistance line for Kinetic, Blast, Stun, Electrical, Energy, Heat, Cold and Acid Protection Layers depend on 50% OQ and 50% SR. Experimentation on this line will increase the Kinetic Effectiveness, Blast Effectiveness, Stun Effectiveness, Electrical Effectiveness, Heat Effectiveness, Cold Effectiveness, Acid Effectiveness, and Energy Effectiveness attributes on these items.


2. The Experimental Resistance line for R.I.S Armor Layer depends on 50% OQ and 50% SR. Experimentation on this line does not increase any resistance.


The Misc line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Integrity attribute on these items.

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context
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