Difference between revisions of "Area Combo (Attack)"

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= Game Mechanics =
 
= Game Mechanics =
  
 
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This attack inflicts dizzy, stun, intimidation and blindness states on targets within the radius.
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No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.
  
  

Revision as of 08:31, 20 February 2009




Game Mechanics - Mechanics Category

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Game Mechanics

This attack inflicts dizzy, stun, intimidation and blindness states on targets within the radius. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.


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