Difference between revisions of "Area Combo (Attack)"

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(Game Mechanics)
(Game Mechanics)
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This attack inflicts dizzy, stun, intimidation and blindness states on targets within the radius.
 
This attack inflicts dizzy, stun, intimidation and blindness states on targets within the radius.
 
No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.
 
No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.
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==Fly Text==
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{| align="center"
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''
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||-Intimidated-
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Revision as of 06:32, 22 February 2009




Game Mechanics - Mechanics Category

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Game Mechanics

This attack inflicts dizzy, stun, intimidation and blindness states on targets within the radius. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.


Fly Text

ID Path Filename Trigger Message Examples
/string/en/
/string/en/ -Intimidated-
/string/en/



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