Difference between revisions of "Area Poison and Disease Cure Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 3 lines of experimentation.
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'''1. Experimental Charges'''<br>
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'''2. Experimental Effectiveness'''<br>
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'''3. Experimental Range'''<br>
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The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.
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The Experimental Range line depends on 33% OQ 66% PE. Experimentation on this line increasse the value associated with the following attribute for these items: Area Effected.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 08:38, 13 April 2008




Game Mechanics - Mechanics Category

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Area Poison and Disease Cure Experimentation Mechanics

Items Affected

1. Cure Disease Medpack Area - A
2. Cure Disease Medpack Area - B
3. Cure Disease Medpack Area - C
4. Cure Poison Medpack Area - A
5. Cure Poison Medpack Area - B
6. Cure Poison Medpack Area - C

Experimentation Lines

These items have 3 lines of experimentation.


1. Experimental Charges
2. Experimental Effectiveness
3. Experimental Range


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.

The Experimental Range line depends on 33% OQ 66% PE. Experimentation on this line increasse the value associated with the following attribute for these items: Area Effected.

Item Attributes

Transferred Component Attributes

Source References

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