Difference between revisions of "Armorsmith Layer Component Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Armorsmith Layer Component Experimentation Mechanics)
(Items Affected)
Line 63: Line 63:
  
 
== Items Affected ==
 
== Items Affected ==
 +
 +
 +
1. [[Acid Protection Armor Layer (Schematic)|Acid Protection Armor Layer]]<br>
 +
2. [[Blast Protection Armor Layer (Schematic)|Blast Protection Armor Layer]]<br>
 +
3. [[Cold Protection Armor Layer (Schematic)|Cold Protection Armor Layer]]<br>
 +
4. [[Electrical Protection Armor Layer (Schematic)|Electrical Protection Armor Layer]]<br>
 +
5. [[Energy Protection Armor Layer (Schematic)|Energy Protection Armor Layer]]<br>
 +
6. [[Heat Protection Armor Layer (Schematic)|Heat Protection Armor Layer]]<br>
 +
7. [[Kinetic Protection Armor Layer (Schematic)|Kinetic Protection Armor Layer]]<br>
 +
8. [[Stun Protection Armor Layer (Schematic)|Stun Protection Armor Layer]]<br>
 +
9. [[R.I.S. Armor Layer (Schematic)|R.I.S. Armor Layer]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==

Revision as of 06:14, 18 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Armorsmith Layer Component Experimentation Mechanics

Layers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12 Health, Action and Mind Encumberance.

Items Affected

1. Acid Protection Armor Layer
2. Blast Protection Armor Layer
3. Cold Protection Armor Layer
4. Electrical Protection Armor Layer
5. Energy Protection Armor Layer
6. Heat Protection Armor Layer
7. Kinetic Protection Armor Layer
8. Stun Protection Armor Layer
9. R.I.S. Armor Layer

Experimentation Lines

Item Attributes

Source References

Source Source in Context
Bold text