Difference between revisions of "Bleeds (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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A 'bleed' is a Damage Over Time (DOT) attack. While it applies an initial damage value to a pool, it wounds a random secondary to that pool. it further 'ticks' for more damage to the initially damaged pool. A bleed will last until cured by the first-aid ability, teras kasi artist meditation, or its duration runs out.
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A 'bleed' is a Damage Over Time (DOT) attack. While it applies an initial damage value to a pool, it wounds a random secondary to that pool. it further 'ticks' for more damage to the initially damaged pool. A bleed will last until cured by the first-aid ability, teras kasi artist meditation, or its duration runs out. Each form of bleed attack has a base chance of applying the bleed effect. This base chance is checked against the target's bleed resistance to determine the ultimate percentage chance for the effect to land.
  
 
==Source References==
 
==Source References==

Revision as of 13:48, 12 March 2009




Game Mechanics - Mechanics Category

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Game Mechanics

A 'bleed' is a Damage Over Time (DOT) attack. While it applies an initial damage value to a pool, it wounds a random secondary to that pool. it further 'ticks' for more damage to the initially damaged pool. A bleed will last until cured by the first-aid ability, teras kasi artist meditation, or its duration runs out. Each form of bleed attack has a base chance of applying the bleed effect. This base chance is checked against the target's bleed resistance to determine the ultimate percentage chance for the effect to land.

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