Difference between revisions of "Blind (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
 
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Blind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target.
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Blind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target. When blind is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. All state inducing attacks have a base chance of succeeding against a target which is further modified by the target's defenses against that state. The state application success chance is further lowered on a scaling basis against targets of higher CL than the target initiating the state attack.
  
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Note: Most likely blind doesn't work on droids.
  
 
== Formulas ==
 
== Formulas ==
  
'''Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.'''
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'''Note: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.'''
  
 
* 1. Needs a base blind application success chance for creatures.
 
* 1. Needs a base blind application success chance for creatures.
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{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = Blind 1
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| OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?search_id=652977624&t=276141
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 11:14, 11 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Blind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target. When blind is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. All state inducing attacks have a base chance of succeeding against a target which is further modified by the target's defenses against that state. The state application success chance is further lowered on a scaling basis against targets of higher CL than the target initiating the state attack.


Note: Most likely blind doesn't work on droids.

Formulas

Note: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.

  • 1. Needs a base blind application success chance for creatures.
  • 2. Needs a formula for comparing blind application success chance versus blind defense modifiers of the target.

Source References

Source Source in Context
Blind 1 http://swgforums.swganh.org/viewtopic.php?search_id=652977624&t=276141