Difference between revisions of "City Maintenance (Game Mechanics)"

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== System Messages ==
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* [[City Maintenance (Game Messages)|City Maintenance]]
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== E-mails ==
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* [[Insufficient Maintenance, Structure Damaged (Game Messages)|Insufficient Maintenance, Structure Damaged]]
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* [[Insufficient Maintenance, Structure DESTROYED (Game Messages)|Insufficient Maintenance, Structure DESTROYED]]
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* [[City Maintenance Paid (Game Messages)|City Maintenance Paid]]
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* [[Structure Repaired (Game Messages)|Structure Repaired]]
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== SUI Prompts ==
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* [[Maintenance Report SUI (Game Messages)|Maintenance Report]]
  
 
== Game Mechanics ==
 
== Game Mechanics ==
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Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated.
 
Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated.
  
Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed.
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Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures, probably based on the order in which they are placed or their maintenance cost (higher maintenance cost structures are paid first). Structures placed last or that have low maintenance costs are probably the last to have maintenance paid on them. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed.
  
If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section.
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If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid which means that every week 25% of a structure's maximum condition is lost. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified.
  
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Players may view the city's maintenance rates and costs for structures by using the city management terminal and selecting the [[media:CityMaintenanceReport1.jpg|Maintenance Report]] radial option. This will give a break-down of city structures and the cost per week.
  
 
== City Maintenance Costs ==
 
== City Maintenance Costs ==
  
  
The weekly maintenance on a city varies depending on a city's rank, what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall. The maintenance rate sums the costs for the total number of items present in the city. Some items require a placing fee which is deducted automatically from the city maintenance pool.<br><br>
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The weekly maintenance on a city varies depending on a city's rank, whether the city has been registered on the planetary map, what decorations are placed,what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall through using the Maintenance Report radial option. Structure condition as a result of lack of maintenance can be viewed using the Structure Report radial option. The maintenance rate sums the costs for the total number of items present in the city as well as the city's current rank and specialization. Some items require a placing fee which is deducted automatically from the city treasury pool.<br><br>
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Maintenance cost applied to City Rank
  
 
* City Rank -
 
* City Rank -
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** Metropolis - 135k
 
** Metropolis - 135k
  
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Maintenance cost applied to Civic Structures:
  
 
*City Items:
 
*City Items:
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** Medium Garden - 20k
 
** Medium Garden - 20k
 
** Small Garden - 10k
 
** Small Garden - 10k
** Trainer - 1.5k (1k to place)
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** Terminal - 1.5k (1k to place)
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Maintenance cost applied to Decorations:
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* Decorations
 
** Fountain - 1.5k (1k to place)
 
** Fountain - 1.5k (1k to place)
 
** Statue - 1.5k (1k to place)
 
** Statue - 1.5k (1k to place)
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* Specializations -
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Maintenance cost applied to Terminals & Trainers:
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* Trainers & Terminals
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** Trainer - 1.5k (1k to place)
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** Terminal - 1.5k (1k to place)
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Maintenance cost applied to City Specializations -
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* Specializations
 
** Clone Lab - 80k
 
** Clone Lab - 80k
 
** Entertainment District - 80k
 
** Entertainment District - 80k
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** Sample Rich - 70k
 
** Sample Rich - 70k
 
** Stronghold - 150k
 
** Stronghold - 150k
** Registration on World Map - 5k
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Maintenance cost applied to City Registration -
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* Registration on World Map - 5k
  
 
==Source References==
 
==Source References==

Latest revision as of 11:19, 26 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated.

Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures, probably based on the order in which they are placed or their maintenance cost (higher maintenance cost structures are paid first). Structures placed last or that have low maintenance costs are probably the last to have maintenance paid on them. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed.

If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid which means that every week 25% of a structure's maximum condition is lost. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified.


Players may view the city's maintenance rates and costs for structures by using the city management terminal and selecting the Maintenance Report radial option. This will give a break-down of city structures and the cost per week.

City Maintenance Costs

The weekly maintenance on a city varies depending on a city's rank, whether the city has been registered on the planetary map, what decorations are placed,what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall through using the Maintenance Report radial option. Structure condition as a result of lack of maintenance can be viewed using the Structure Report radial option. The maintenance rate sums the costs for the total number of items present in the city as well as the city's current rank and specialization. Some items require a placing fee which is deducted automatically from the city treasury pool.


Maintenance cost applied to City Rank

  • City Rank -
    • Outpost - 35k
    • Village - 60k
    • Township - 85k
    • City - 110k
    • Metropolis - 135k


Maintenance cost applied to Civic Structures:

  • City Items:
    • Bank - 1.5k
    • Cloning Center - 20k
    • Garage - 20k
    • Shuttleport - 25k
    • Large Garden - 30k
    • Medium Garden - 20k
    • Small Garden - 10k


Maintenance cost applied to Decorations:

  • Decorations
    • Fountain - 1.5k (1k to place)
    • Statue - 1.5k (1k to place)
    • Streetlamp - 1.5k (1k to place)


Maintenance cost applied to Terminals & Trainers:

  • Trainers & Terminals
    • Trainer - 1.5k (1k to place)
    • Terminal - 1.5k (1k to place)


Maintenance cost applied to City Specializations -

  • Specializations
    • Clone Lab - 80k
    • Entertainment District - 80k
    • Improved Job Market - 80k
    • Manufacturing Center - 50k
    • Medical Center - 80k
    • Research Center - 125k
    • Sample Rich - 70k
    • Stronghold - 150k


Maintenance cost applied to City Registration -

  • Registration on World Map - 5k

Source References

Source Source in Context