City Specializations (Game Mechanics)

From SWGANH Wiki
Revision as of 15:09, 7 July 2009 by Ready (Talk | contribs) (Game Mechanics)

Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Game Mechanics

A specialization gives the city a bonus in some area for an increased cost in city maintenance. As a Politician gains skills, different city specializations become available for the Mayor's city provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it. There are eight city specializations currently available:

Title Req. Skill Cost Other
Clone Lab Martial Policy II 80,000 The cost of clone insurance is reduced by 20%.
Entertainment District Civic Policy III 80,000 Entertainer healing (battle fatigue only) is 10% more effective
Improved Job Market Civic Policy IV 80,000 Missions taken gain a 20% increase to their rewards.
Manufacturing Center Fiscal Policy III 50,000 Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure.
Medical Center Civic Policy III 80,000 Medical healing is 10% more effective
Research Center Fiscal Policy IV 125,000 Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
Sample Rich Civic Policy IV 70,000 Sampling provides 20% more resources and a 10% greater chance of finding resources.
Stronghold Martial Policy III 150,000 Militia members get a +50 bonus to all defense rolls against other players.

Source References

Source Source in Context