Difference between revisions of "Clothing Tissue Crafting (Game Mechanics)"

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(Item Attributes)
(Item Attributes)
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'''Warcry'''
 
'''Warcry'''
  
Appears on Confidence Cloth
+
Appears on Confidence Cloth, Fear Release
  
 
'''Intimidation'''
 
'''Intimidation'''
  
Appears on Confidence Cloth
+
Appears on Confidence Cloth, Fear Release
  
  
 
'''Cover'''
 
'''Cover'''
  
Appears on Visual Camouflage
+
Appears on Visual Camouflage, Mimetic Circuitry
  
  
Line 125: Line 125:
 
'''Camouflage'''
 
'''Camouflage'''
  
Appears on Scent Camouflage
+
Appears on Scent Camouflage, Scent Neutralization
  
  
 
'''Mask Scent'''
 
'''Mask Scent'''
  
Appears on Scent Camouflage
+
Appears on Scent Camouflage, Scent Neutralization
  
  
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'''Taming Vicious Creatures'''
 
'''Taming Vicious Creatures'''
  
Appears on Passive Tranquilizers
+
Appears on Passive Tranquilizers, Active Tranquilizers
  
 
'''Taming Wild Creatures'''
 
'''Taming Wild Creatures'''
  
Appears on Passive Tranquilizers
+
Appears on Passive Tranquilizers, Active Tranquilizers
  
  
Line 147: Line 147:
  
  
Appears on Passive Bio Sensors
+
Appears on Passive Bio Sensors, Active Bio Sensors
  
  
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Appears on Passive Bio Sensors
+
Appears on Passive Bio Sensors, Active Bio Sensors
  
  
 
'''Melee Defense'''
 
'''Melee Defense'''
  
Appears on Toughened Fibers
+
Appears on Toughened Fibers, Tensile Resistance
  
 
'''Defense Vs. Stun'''
 
'''Defense Vs. Stun'''
  
Appears on Toughened Fibers
+
Appears on Toughened Fibers, Tensile Resistance
 
+
 
+
 
+
 
+
(gives Bleeding Defense)
+
 
+
Scent Neutralization (gives Camouflage, Mask Scent bonus)
+
 
+
Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)
+
 
+
Active Bio Sensors (gives Wound Treatment, Injury Treatment)
+
 
+
Mimetic Circuitry (gives Cover bonus)
+
 
+
Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus)
+
 
+
Fear Release (gives Warcry, Intimidation bonus)
+
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Revision as of 08:24, 31 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Items Affected

Experimentation Lines

There is one line of experimentation available to these items:

1. Experimental Effectiveness


The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes.

Item Attributes

Bleeding Defense

Appears on Coagulant Agents, Constrictor Cloth


'Wound Healing (Dancing)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Wound Healing (Music)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Warcry

Appears on Confidence Cloth, Fear Release

Intimidation

Appears on Confidence Cloth, Fear Release


Cover

Appears on Visual Camouflage, Mimetic Circuitry


Camouflage

Appears on Scent Camouflage, Scent Neutralization


Mask Scent

Appears on Scent Camouflage, Scent Neutralization


Taming Vicious Creatures

Appears on Passive Tranquilizers, Active Tranquilizers

Taming Wild Creatures

Appears on Passive Tranquilizers, Active Tranquilizers


Wound Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Injury Treatment


Appears on Passive Bio Sensors, Active Bio Sensors


Melee Defense

Appears on Toughened Fibers, Tensile Resistance

Defense Vs. Stun

Appears on Toughened Fibers, Tensile Resistance

Transferred Component Attributes

Source References

Source Source in Context