Clothing Tissue Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Items Affected

Experimentation Lines

There is one line of experimentation available to these items:

1. Experimental Effectiveness


The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE. Experimentation on Experimental Effectiveness increases the Bleeding Defense,Camouflage,Cover,Defense vs. Stun, Injury Treatment,Intimidation, Mask Scent, Melee Defense, Taming Vicious Creatures, Taming Wild Creatures, Warcry, Wound Healing (Music), Wound Healing (Dancing, Wound Treatment attributes.

Item Attributes

Bleeding Defense

Appears on Coagulant Agents, Constrictor Cloth


'Wound Healing (Dancing)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Wound Healing (Music)

Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment


Warcry

Appears on Confidence Cloth

Intimidation

Appears on Confidence Cloth


Cover

Appears on Visual Camouflage


Camouflage

Appears on Scent Camouflage


Mask Scent

Appears on Scent Camouflage


Taming Vicious Creatures

Appears on Passive Tranquilizers

Taming Wild Creatures

Appears on Passive Tranquilizers


Wound Treatment


Appears on Passive Bio Sensors


Injury Treatment


Appears on Passive Bio Sensors


Melee Defense

Appears on Toughened Fibers

Defense Vs. Stun

Appears on Toughened Fibers



(gives Bleeding Defense)

Scent Neutralization (gives Camouflage, Mask Scent bonus)

Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)

Active Bio Sensors (gives Wound Treatment, Injury Treatment)

Mimetic Circuitry (gives Cover bonus)

Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus)

Fear Release (gives Warcry, Intimidation bonus)

Transferred Component Attributes

Source References

Source Source in Context