Crafting Missions (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

Crafting missions are missions that require a player to pick up components and a schematic from an npc, craft the requested item and turn that item into another npc to complete the mission. Crafting missions may be picked up from the Crafting tab on artisan mission terminals or from mission giving npcs.


Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a crafting mission details are:

  • Item
  • Start
  • Destination
  • Creator
  • Reward
  • Difficulty


Item

The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted.

Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission.

Note: Players keep the item's schematic so long as they still have the mission. If the player completes the mission or it is aborted, then the schematic is removed from the player's datapad.


Start

This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):

  • mos entha
  • keren
  • mining outpost - dantooine
  • daeric
  • restuss
  • coronet
  • nym's outpost


Destination

This is the coordinate of the npc that the player is to take the completed Item to in order to receive credit for the mission. Destination locations for crafting missions are always in a different city than where the start location originates. Destination targets are always commoners randomly selected from the commoner node points within a town.


Creator

The creator of the mission is always the name of the destination location npc.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player turns in the item to the destination npc by dragging and dropping the item on top of it.


Difficulty

Crafting missions are always difficulty 1.

Crafting Mission STF Analysis

Step by Step Progression of a Crafting Mission

  • Player uses artisan mission terminal and obtains a crafting mission

Source References

Source Source in Context