Difference between revisions of "Creature Aggression (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories:
 
Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories:
  
* Approach Triggers Events
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* Approach Trigger Events
 
* Aggression Checks
 
* Aggression Checks
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== Approach Trigger Events ==
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Whenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature:
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* ? - awareness
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* ! - Detection
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* \|/ - Fight or Flight Response
  
 
==Source References==
 
==Source References==

Revision as of 13:38, 20 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories:

  • Approach Trigger Events
  • Aggression Checks


Approach Trigger Events

Whenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature:

  •  ? - awareness
  •  ! - Detection
  • \|/ - Fight or Flight Response

Source References

Source Source in Context