Difference between revisions of "Creature Pet Healing (Game Mechanics)"

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(Game Mechanics)
(Creature Pet Healing)
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Healing your Pet:
 
Healing your Pet:
  
In combat, your pet is going to get damaged. When it is damaged it will let you know. If it has Health/Action wounds it will say 'X Hungry!' (Replace X with pet name). Feeding the pet will fix this.  
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In combat, your pet is going to get damaged.
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You can use either Medical Stims, which require some degree of Medic skills, or Pet Stims wich have no skill pre-requisites to heal back the damage to its health pool.  Medical Stims will heal only the health and action of the pet where as pet stims heal all 3 pools at once for the listed amount on the stim.
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Pets can also regenerate their own HAM damage over time based on their secondary stats. Pet Tricks restore mind (wounds and damage), but can not be used during combat. Food will heal Health and Action Wounds, but not damage to the Health or Action pools.
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When a pet is wounded,it will let you know. If it has Health/Action wounds it will say 'X Hungry!' (Replace X with pet name). Feeding the pet will fix this.  
  
 
Any normal food will do, either foraged or crafted. Note that this has to be real food, not food-type resources. This has the side-effect of healing Health and Action wounds.  
 
Any normal food will do, either foraged or crafted. Note that this has to be real food, not food-type resources. This has the side-effect of healing Health and Action wounds.  
  
If it has Mind Wounds or damage, it will let you know by saying 'X play!' (replace X with the pet's name). This is just as simple as feeding it; just make the pet do Trick1 or Trick2 will satiate their desire to play. This also has the side effect of healing your pet's Mind wounds as well as refilling their Mind pool.  
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If it has Mind Wounds or damage, it will let you know by saying 'X play!' (replace X with the pet's name). This is just as simple as feeding it; just make the pet do Trick1 or Trick2 will satiate their desire to play. This also has the side effect of healing your pet's Mind wounds as well as refilling their Mind pool.
  
 
==Source References==
 
==Source References==

Revision as of 03:08, 29 March 2008




Game Mechanics - Mechanics Category

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Creature Pet Healing

Healing your Pet:


In combat, your pet is going to get damaged.

You can use either Medical Stims, which require some degree of Medic skills, or Pet Stims wich have no skill pre-requisites to heal back the damage to its health pool. Medical Stims will heal only the health and action of the pet where as pet stims heal all 3 pools at once for the listed amount on the stim.


Pets can also regenerate their own HAM damage over time based on their secondary stats. Pet Tricks restore mind (wounds and damage), but can not be used during combat. Food will heal Health and Action Wounds, but not damage to the Health or Action pools.

When a pet is wounded,it will let you know. If it has Health/Action wounds it will say 'X Hungry!' (Replace X with pet name). Feeding the pet will fix this.

Any normal food will do, either foraged or crafted. Note that this has to be real food, not food-type resources. This has the side-effect of healing Health and Action wounds.

If it has Mind Wounds or damage, it will let you know by saying 'X play!' (replace X with the pet's name). This is just as simple as feeding it; just make the pet do Trick1 or Trick2 will satiate their desire to play. This also has the side effect of healing your pet's Mind wounds as well as refilling their Mind pool.

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