Difference between revisions of "Creature Pet Healing (Game Mechanics)"

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(Creature Pet Healing)
(Creature Pet Healing)
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In combat, your pet is going to get damaged.
 
In combat, your pet is going to get damaged.
  
You can use either Medical Stims, which require some degree of Medic skills, or Pet Stims wich have no skill pre-requisites to heal back the damage to its health pool. Medical Stims will heal only the health and action of the pet where as pet stims heal all 3 pools at once for the listed amount on the stim.  
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If you have at least the Novice Medic skill, you can heal your pet's damage with stimpacks, just as you would another player. Even if you have no medical skills, you can use Pet Stimpacks (which are made by Bio-Engineers) to keep your pet healthy in battle. They are a special kind of stim that can only be used on pets. They are different in that they require *no special skills* to use (and therefore give no xp either), and also work on a different timer than do normal medical stims, so a CH or Medic that has the medical skills to use normal stims can use both on his/her pet (or medical on themself and pet stims on their creature). The heal timer using pet stims is 15 seconds.
  
  
Pets can also regenerate their own HAM damage over time based on their secondary stats. Pet Tricks restore mind (wounds and damage), but can not be used during combat. Food will heal Health and Action Wounds, but not damage to the Health or Action pools.
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Pets can be wounded like players, as well. If your pet takes a Health or Action wound, you can heal it by feeding the pet after battle. Your pet will think "(Fido) Hungry!" out loud when it has such a wound (if its name is 'Fido'). Pets will eat anything players can eat, so travel biscuits are just as good as melons for this (beverages cannot be used... only food). If the item of food has multiple charges, the pet will only consume one charge per feeding.  Food will not heal health and action damage.
  
When a pet is wounded,it will let you know. If it has Health/Action wounds it will say 'X Hungry!' (Replace X with pet name). Feeding the pet will fix this.
 
  
Any normal food will do, either foraged or crafted. Note that this has to be real food, not food-type resources. This has the side-effect of healing Health and Action wounds.  
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If your pet takes a Mind Wound or battle fatigue, you'll need to Play with your pet. Your pet will think "Fido Play!" out loud when it has a Mind wound (if it's name is 'Fido'). In order to play with your pet, you'll need to have taught it one of the two pet Tricks (which you get by advancing to Creature Empathy I and Creature Empathy II). Simply say the phrase that you bound to the trick, and the pet will do it (and heal his Mind wounds). The second trick heals more wounds per use than the first, but it may take several uses of either trick to fully heal your pet (depending on how many Mind wounds it has). Using Tricks will also heal the pet's mind pool as well and they cannot be performed during combat.
  
If it has Mind Wounds or damage, it will let you know by saying 'X play!' (replace X with the pet's name). This is just as simple as feeding it; just make the pet do Trick1 or Trick2 will satiate their desire to play. This also has the side effect of healing your pet's Mind wounds as well as refilling their Mind pool.
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TRICK1 and TRICK2 will not automatically heal all of a pets mind wounds and damage. Per use, TRICK1 will heal up to 20% of the creature's mind, focus and willpower wounds and damage while TRICK2 will heal up to 40% of the creatures mind, focus and willpower wounds and damage.
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    * Pets "Hungry!" and "Play!" spam will only be visible to the pet's master
  
 
==Source References==
 
==Source References==

Revision as of 03:17, 29 March 2008




Game Mechanics - Mechanics Category

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Creature Pet Healing

Healing your Pet:


In combat, your pet is going to get damaged.

If you have at least the Novice Medic skill, you can heal your pet's damage with stimpacks, just as you would another player. Even if you have no medical skills, you can use Pet Stimpacks (which are made by Bio-Engineers) to keep your pet healthy in battle. They are a special kind of stim that can only be used on pets. They are different in that they require *no special skills* to use (and therefore give no xp either), and also work on a different timer than do normal medical stims, so a CH or Medic that has the medical skills to use normal stims can use both on his/her pet (or medical on themself and pet stims on their creature). The heal timer using pet stims is 15 seconds.


Pets can be wounded like players, as well. If your pet takes a Health or Action wound, you can heal it by feeding the pet after battle. Your pet will think "(Fido) Hungry!" out loud when it has such a wound (if its name is 'Fido'). Pets will eat anything players can eat, so travel biscuits are just as good as melons for this (beverages cannot be used... only food). If the item of food has multiple charges, the pet will only consume one charge per feeding. Food will not heal health and action damage.


If your pet takes a Mind Wound or battle fatigue, you'll need to Play with your pet. Your pet will think "Fido Play!" out loud when it has a Mind wound (if it's name is 'Fido'). In order to play with your pet, you'll need to have taught it one of the two pet Tricks (which you get by advancing to Creature Empathy I and Creature Empathy II). Simply say the phrase that you bound to the trick, and the pet will do it (and heal his Mind wounds). The second trick heals more wounds per use than the first, but it may take several uses of either trick to fully heal your pet (depending on how many Mind wounds it has). Using Tricks will also heal the pet's mind pool as well and they cannot be performed during combat.


TRICK1 and TRICK2 will not automatically heal all of a pets mind wounds and damage. Per use, TRICK1 will heal up to 20% of the creature's mind, focus and willpower wounds and damage while TRICK2 will heal up to 40% of the creatures mind, focus and willpower wounds and damage.


   * Pets "Hungry!" and "Play!" spam will only be visible to the pet's master

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