Creature Social Behavior (Game Mechanics)

From SWGANH Wiki
Revision as of 00:50, 20 July 2009 by Ready (Talk | contribs) (Game Mechanics)

Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Game Mechanics

Creatures in SWG engage in a number of social behaviors within their own species as well as in with hostile targets. A list of creature behaviors is as follows:

  • Scout
  • Herd
  • Pack
  • Carnivore
  • Herbivore



Scout

Scouting behavior is linked to creatures flagged as Scouts. A scout can only appear in a lair that can spawn 5 creatures. Of these five creatures, one will be created as a scout and upon being attacked or if it is assisting another creature of its social group, it will then run to the lair. When the scout reaches the lair, all creatures associated with that lair will be alerted, become hostile and then go after the attacker and any grouped party members.


Herd

Source References

Source Source in Context