Difference between revisions of "Creature Stats (Game Mechanics)"

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This attribute lists the base accuracy value as a percentage, of the creature's to-hit chance against a target
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This attribute lists the base accuracy value of the creature's to-hit chance against a target
  
 
== Combat Difficulty ==
 
== Combat Difficulty ==

Revision as of 23:36, 19 July 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

Game Mechanics

  • Armor Rating
  • Special Protection
  • Effectiveness
  • Vulnerable
  • Aggression
  • Stalker
  • Tamable
  • Hide Type
  • Meat Type
  • Deathblows
  • Ferocity
  • Difficulty Level
  • Special Attack 1
  • Special Attack 2
  • Combat Difficulty


Armor Rating

This is the value of the armor type given to the creature which is used in the damage calculations when attacks are made against it. Higher armor ratings means a reduction in the amount of damage taken by the creature. Armor ratings rank from:

  • 0 (none)
  • 1 (light)
  • 2 (medium)
  • 3 (heavy)


Special Protection, Effectiveness & Vulnerable

These reflect the overall resistance by the creature particular damage types made against it. Values listed here are directly subtracted from the damage inflicted on the creature. Valid ranges are 0 (vulnerable) to 100% (immune to an attack of that damage type). If a creature is vulnerable (meaning it has no resistance at all) to a damage type then it is shown under the Vulnerable listing. Each creature has its own unique set of vulnerabilities and resistances.


Aggression

This attribute lets players know whether the animal is aggressive or not. Valid values here are Yes or No.


Stalker

This attribute lets players know whether the animal stalks players and other creatures. Valid values here are Yes or No.


Hide Type

This attribute lets players know what kind of hide can be harvested from the creature upon its death. The hide type depends on the form of creature. Valid values are:

  • Wooly
  • Scaly
  • Leathery

Meat Type

This attribute lets players know what kind of meat can be harvested from the creature upon its death. The meat type depends on the form of creature. Valid values are:

  • Carnivore
  • Herbivore
  • Insect
  • Avian
  • Reptile


Deathblows

This attribute lets players know whether or not the creature will potentially kill a player or pet when it incapacitates them. Valid values here are Yes or No

Ferocity

Difficulty Level

This lists the creature's challenge level


Special Attack 1

This attribute lists any unique ability that applies to this creature. Special attacks are used to inflict extra damage or states on a target.

Special Attack 2

This attribute lists any unique ability that applies to this creature. Special attacks are used to inflict extra damage or states on a target.



Base To-Hit

This attribute lists the base accuracy value of the creature's to-hit chance against a target

Combat Difficulty

This attribute lists the consideration scale of the target as compared to the player. The player is notified how strong the opponent is through this. Valid values are:


  •  %TT is no match for you.
  •  %TT looks weak to you.
  •  %TT would probably be defeated.
  •  %TT looks like an even match.
  •  %TT looks like a tough fight.
  •  %TT looks like instant death.

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