Difference between revisions of "Dancer Missions (Game Mechanics)"

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(Step by Step Progression of a Delivery Mission)
(Step by Step Progression of a Delivery Mission)
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* Player uses entertainer mission terminal and [[media:EntertainerMission1.jpg|obtains a recon mission]]
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* Player uses entertainer mission terminal and [[media:EntertainerMission1.jpg|obtains an entertainer mission]]
  
 
* OR Player interacts with a mission giving npc and obtains an [[media:MissionNPCEntertainerMission.jpg|entertainer mission]]
 
* OR Player interacts with a mission giving npc and obtains an [[media:MissionNPCEntertainerMission.jpg|entertainer mission]]

Revision as of 23:30, 8 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Entertainer missions are missions that the player can take that require them to visit a particular cantina in a player or npc city and perform for 10 minutes before they are rewarded. Entertainer missions may be picked up from the Dancer or Music tab on Entertainer Mission Terminals or obtained from mission giving npcs.

When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a coordinate is created in front of the cantina door of a randomly selected player cantina or npc city cantina. The player must go inside of the structure and perform for 10 minutes before they can receive credit. Players simply have to start the song or dance and continue it for the duration; flourishes are not needed. Players who pick dancing missions must dance to gain credit and players that pick music missions must play songs.




Dance Mission STFs

The following is a list of stfs that contain Recon mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_dancer_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_dancer_rebel_easy.stf

Entertainer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_dancer_neutral_easy.stf


General Use

  • /mission/mission_generic.stf


Music Mission STFs

The following is a list of stfs that contain music mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_musician_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_musician_rebel_easy.stf

Entertainer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_musician_neutral_easy.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Recon mission details are:

  • Target
  • Location
  • Creator
  • Reward
  • Difficulty


Target


Note: This functions randomly in the nge. The target is the selected theme for that particular mission. The value here is pulled from the mission's stf.



Location

This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.


Creator

The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.


Difficulty

Note: Difficulty rating on missions seem to be based on the character (or their group) challenge level. There is no known affect that this has on recon missions.




Recon Mission STF Analysis

The following is an example taken from the mission_npc_recon_neutral_easy.stf file for recon missions. An overview for how to properly read and interpret the stf file will be included further below.


m10c

Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse.

m10d

Gangster

m10o

A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful!

m10t

Shady Antique Dealer




Notes:


m10c - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.

m10d - This is the mission theme for that particular mission.


m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.


m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Delivery Mission

  • Mission spawner location waypoint is generated
  • Player performs for 10 minutes inside structure and completes the mission

Source References

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