Difference between revisions of "Delayed (Game Mechanics)"

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A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used.
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Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them.
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A list of abilities that cause delays along with their delay timers are as follows:
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Warcry 1: 10 second delay<br>
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Warcry 2: 20 second delay<br>
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Panic Shot (1 & 2): 10 second delay<br>
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Strafe Shot - (must be attacking a player that is using the cover ability) - 10 seconds<br>
  
 
==Source References==
 
==Source References==

Revision as of 03:51, 8 March 2009




Game Mechanics - Mechanics Category

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Game Mechanics

A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them.

A list of abilities that cause delays along with their delay timers are as follows:

Warcry 1: 10 second delay
Warcry 2: 20 second delay
Panic Shot (1 & 2): 10 second delay
Strafe Shot - (must be attacking a player that is using the cover ability) - 10 seconds

Source References

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