Delayed (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them.

A list of abilities that cause delays along with their delay timers are as follows:

Warcry 1: 10 second delay
Warcry 2: 20 second delay
Panic Shot (1 & 2): 10 second delay
Strafe Shot - (must be attacking a player that is using the cover ability) - 10 seconds

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