Delayed (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delayed Queued actions include posture changes, but do not include running/walking. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them.

A list of abilities that cause delays along with their delay timers are as follows:

  • Warcry 1: 10 second delay
  • Warcry 2: 20 second delay
  • Panic Shot: 10 second delay
  • Strafe Shot - (must be attacking a player that is using the cover ability) - 10 second delay 100% success chance on applying delay if target is under cover


Note: There is no formula for calculating base chance of applying a delay on a target.

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