Difference between revisions of "Dots (Game Messages)"

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{{PageHeader|System Message|Dots}}
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{{PageHeader|Game Messages|Dots}}
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
 
|valign=top|
 
|valign=top|
== Description ==
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=Navigation=
Category Description...
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{| align="center" width="280px"
 +
|-
 +
||
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{{Auction (Mess)}}
 +
{{Banking (Mess)}}
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{{Combat (Mess)}}
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{{Crafting (Mess)}}
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{{Creatures / Pets / Mounts (Mess)}}
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{{General Shared Messages (Mess)}}
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{{Dungeons (Mess)}}
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{{GCW (Mess)}}
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{{Games (Mess)}}
 +
{{Healing (Mess)}}
 +
{{JTL (Mess)}}
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{{Logout Event (Mess)}}
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{{Items and Objects (Mess)}}
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{{Force Sensitive / Jedi (Mess)}}
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{{Player Interactions (Mess)}}
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{{Player Structures (Mess)}}
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{{Player Cities (Mess)}}
 +
{{Quests / Missions (Mess)}}
 +
{{Resources (Mess)}}
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{{Skills (Mess)}}
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{{Stat Migration (Mess)}}
 +
{{Travel (Mess)}}
 +
{{Tutorials (Mess)}}
 +
{{Unknown (Mess)}}
 +
{{Using Innate Species Ability (Mess)}}
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{{Waypoint / Datapad (Mess)}}
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|}
  
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|valign=top|
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{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
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== Description ==
 +
Combat Dots System Messages
 
|valign=top|
 
|valign=top|
  
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{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
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||{{D75%}}
|-
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||{{Ability}}
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|-
 
|-
 
||{{Game Messages}}
 
||{{Game Messages}}
 
|-
 
|-
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||{{Ability}}
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|}
 
|}
 
|}
  
= Message Breakdown & Details =
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= General System Messages =
  
{| border="0" width="100%" cellpadding=6
 
|-
 
|valign=top|
 
  
==Message Flow==
 
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
<graphviz>
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{| class="anhsmalltable"
digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
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        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
+
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
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        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
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==General Messages==
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{| align="center"
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|-
+
||
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{| class="wikitable"
+
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|-
+
 
||dot_resist_other
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|- align="center"
 +
||dot_resisted
 
||/string/en/
 
||/string/en/
||healing.stf
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||dot_message.stf
 
||internal_command_string
 
||internal_command_string
||You resist the effects!
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||%TT resists the effects!
|-
+
||
 +
||
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 
|}
 
|}
 
|}
 
|}
  
==Message 1==
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 +
= Diseases System Messages =
 +
 
  
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
{| class="wikitable"
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{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|-
+
 
||ID Value
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|- align="center"
||/path/goes/here/
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||start_diseased
||filename.stf
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||/string/en/
 +
||dot_message.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You have been diseased!
|-
+
||
|}
+
||
|}
+
  
==Message 2==
 
  
{| align="center"
+
|- align="center"
|-
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||increase_diseased
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||You have sustained more disease!
 
||
 
||
{| class="wikitable"
+
||
|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|-
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||ID Value
+
|- align="center"
||/path/goes/here/
+
||stop_diseased
||filename.stf
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||/string/en/
 +
||dot_message.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
+
||Your disease has subsided.
|-
+
||
 +
||
 +
 
 +
 
 +
|- align="center"
 +
||decrease_diseased
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your disease severity has decreased.
 +
||
 +
||
 +
 
 
|}
 
|}
 
|}
 
|}
  
==Message 3==
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= Poisons System Messages =
 +
 
  
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
{| class="wikitable"
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{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|-
+
 
||ID Value
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|- align="center"
||/path/goes/here/
+
||start_poisoned
||filename.stf
+
||/string/en/
 +
||dot_message.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You have been poisoned!
|-
+
||
 +
||
 +
 
 +
 
 +
|- align="center"
 +
||increase_poisoned
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||You have sustained more poison!
 +
||
 +
||
 +
 
 +
 
 +
|- align="center"
 +
||stop_poisoned
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your poison has subsided.
 +
||
 +
||
 +
 
 +
 
 +
 
 +
|- align="center"
 +
||decrease_poisoned
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your poison severity has decreased.
 +
||
 +
||
 +
 
 
|}
 
|}
 
|}
 
|}
  
==Message 4==
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= Bleeds System Messages =
  
  
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|-
 
|-
 
||
 
||
{| class="wikitable"
+
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|-
+
 
||ID Value
+
|- align="center"
||/path/goes/here/
+
||start_bleeding
||filename.stf
+
||/string/en/
 +
||dot_message.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
+
||You start to bleed!
|-
+
||
 +
||[[Start Bleeding (Example)|Example]]
 +
 
 +
 
 +
|- align="center"
 +
||increase_bleeding
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||You have sustained more bleeding!
 +
||
 +
||
 +
 
 +
 
 +
 
 +
|- align="center"
 +
||stop_bleeding
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your bleeding has stopped.
 +
||
 +
||
 +
 
 +
 
 +
|- align="center"
 +
||decrease_bleeding
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your bleeding has decreased.
 +
||
 +
||[[Bleeding Decreased (Example)|Example]]
 +
 
 
|}
 
|}
 
|}
 
|}
  
==References==
+
= Fire =
 +
 
 +
 
  
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
{| class="wikitable"
+
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 +
 
 
|- align="center"
 
|- align="center"
||[[Berserk_Source1|Source1]]||[[somelink1 Source1]]
+
||start_fire
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||You catch on fire!
 +
||
 +
||
 +
 
 +
 
 
|- align="center"
 
|- align="center"
||[[Berserk_Source2|Source2]]||[[somelink2 Source2]]
+
||increase_fire
|-
+
||/string/en/
|}
+
||dot_message.stf
|}
+
||internal_command_string
 +
||The fire on you intensifies!
 +
||
 +
||
  
|valign="top"|
+
|- align="center"
|}
+
||decrease_fire
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||The flames around you weaken.
 +
||
 +
||
  
  
{{Combat (Mess)}}}
+
 
 +
|- align="center"
 +
||stop_fire
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||The flames around you subside.
 +
||
 +
||[[Dots 1 (Example)|Example]]
 +
|}
 +
|}

Latest revision as of 19:45, 27 August 2011

Game Messages - Dots

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Navigation

Description

Combat Dots System Messages

Related Tags

75% This document is nearing completion.

Game Messages This document refers to internal SWG Messages.

Ability This document relates to Player Abilities.

General System Messages

ID Path Filename Trigger Message Notes Examples
dot_resisted /string/en/ dot_message.stf internal_command_string %TT resists the effects!





Diseases System Messages

ID Path Filename Trigger Message Notes Examples
start_diseased /string/en/ dot_message.stf internal_command_string You have been diseased!


increase_diseased /string/en/ dot_message.stf internal_command_string You have sustained more disease!


stop_diseased /string/en/ dot_message.stf internal_command_string Your disease has subsided.


decrease_diseased /string/en/ dot_message.stf internal_command_string Your disease severity has decreased.

Poisons System Messages

ID Path Filename Trigger Message Notes Examples
start_poisoned /string/en/ dot_message.stf internal_command_string You have been poisoned!


increase_poisoned /string/en/ dot_message.stf internal_command_string You have sustained more poison!


stop_poisoned /string/en/ dot_message.stf internal_command_string Your poison has subsided.


decrease_poisoned /string/en/ dot_message.stf internal_command_string Your poison severity has decreased.

Bleeds System Messages

ID Path Filename Trigger Message Notes Examples
start_bleeding /string/en/ dot_message.stf internal_command_string You start to bleed! Example


increase_bleeding /string/en/ dot_message.stf internal_command_string You have sustained more bleeding!


stop_bleeding /string/en/ dot_message.stf internal_command_string Your bleeding has stopped.


decrease_bleeding /string/en/ dot_message.stf internal_command_string Your bleeding has decreased. Example

Fire

ID Path Filename Trigger Message Notes Examples
start_fire /string/en/ dot_message.stf internal_command_string You catch on fire!


increase_fire /string/en/ dot_message.stf internal_command_string The fire on you intensifies!
decrease_fire /string/en/ dot_message.stf internal_command_string The flames around you weaken.


stop_fire /string/en/ dot_message.stf internal_command_string The flames around you subside. Example