Difference between revisions of "Droid Crafting Station Modules (Game Mechanics)"

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= Game Mechanics =
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= Droid Crafting Station Module Mechanics =
  
  
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I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,
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1. '''Experimental Durability'''<br>
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2. '''Experimental Effectiveness'''<br>
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Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br>
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Items affected by these are:<br>
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[[Clothing Droid Crafting Station Module (Schematic)|Clothing Droid Crafting Station Module]]
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[[Food Droid Crafting Station Module (Schematic)|Food Droid Crafting Station Module]]
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[[Ship Component Crafting Module (Schematic)|Ship Component Crafting Module]]
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[[Structure Droid Crafting Station Module (Schematic)|Structure Droid Crafting Station Module]]
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[[Weapon Droid Crafting Station Module (Schematic)|Weapon Droid Crafting Station Module]]
  
  

Revision as of 03:29, 1 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Crafting Station Module Mechanics

I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components

Items affected by these are:

Clothing Droid Crafting Station Module Food Droid Crafting Station Module Ship Component Crafting Module Structure Droid Crafting Station Module Weapon Droid Crafting Station Module


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