Droid Deeds (Game Mechanics)

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Droid Deed Experimentation Mechanics

Items Affected

Combat Rated Droids come with the innate ability to engage in combat and do not attempt to disengage from pursuers. They will only do 1 point of damage however unless an combat module is added into them. Combat Rated droids are droids that are allowed to include combat modules, but do not come with innate combat features. They must obtain combat modules to gain the basic combat commands and their abilities. Non Combat Droids are droids that may not receive combat modules.

Combat Rated-


1. Deed for: DZ70 Droid, Advanced Model
2. Deed for: DZ70 Droid
3. Deed for: Probot, Advanced Model
4. Deed for: Probot


Combat-Capable

1. Deed for: LE Repair Droid, Advanced Model
2. Deed for: LE Repair Droid
3. Deed for: R2 Droid, Advanced Model
4. Deed for: R2 Droid
5. Deed for: R3 Droid, Advanced Model
6. Deed for: R3 Droid
7. Deed for: R4 Droid, Advanced Model
8. Deed for: R4 Droid
9. Deed for: R5 Droid, Advanced Model
10. Deed for: R5 Droid


Non Combat Capable-

1. Deed for: Binary Load Lifter Droid, Advanced Model
2. Deed for: Binary Load Lifter Droid
3. Deed for: MSE Droid, Advanced Model
4. Deed for: MSE Droid
5. Deed for: Protocol Droid, Advanced Model
6. Deed for: Protocol Droid
7. Deed for: Power Droid, Advanced Model
8. Deed for: Power Droid
9. Deed for: Surgical Droid, Advanced Model
10. Deed for: Surgical Droid
11. Deed for: WED Treadwell, Advanced Model
12. Deed for: Treadwell Droid

Experimentation Lines

Droid Deeds have three lines of experimentation -

1. Experimental Durability
2. Experimental Effectiveness
3. Experimental Quality

Both Durability and Quality require 50% SR and 50% UT. Effectiveness requires 100% OQ and appears to be the only experimentation value that will affect a droid. Effectiveness Experimentation is linked to the HAM value of all droids and the To Hit and Attack Speed on combat Droids.. The above list is broken down into two separate groups - Combat and non-Combat rated droids. It is recommended that you use the highest OQ resources when building any of the Combat rated droids. Non-Combat droids have a very small difference between 0% and 100% Effectiveness, so it is suggested that you only use high OQ materials where requested, or if you have a high abundance of materials.


Item Attributes Affected

Health:

Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process.


Action:


Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process.

Mind:


Attribute appears during the droid deed crafting process and on the final droid deed item. All HAM attributes will experiment to the same amount, meaning All three ham bars will be equal in value from the experimentation process. This attribute's value is increased through the experimentation process.

Attack Speed:


The Attack Speed attribute is found on the Droid when viewed in the datapad. This attribute is passed on from the crafting process as the droid deed is being created. The value is linked to the droid's HAM values that result from experimentation on Experimental Effectiveness line. The attack speed attribute reflects the duration of time that will pass between attacks by the droid.


The following, put together by Ayno, is an example of how you can determine the To Hit and Attack Speed, based on a droids HAM rating.

  • E = the Experimental Effectiveness as a decimal (i.e. 73% = 0.73)
  • S = Attack Speed
  • T = To Hit
  • H = HAM value

Astromech Droids S = 2 - {1 - [(4500 - H)/1125]}/2 T = 0.33 + 0.08*{1 - [(4500 - H)/1125]}

DZ70 and Probot S = 1 - {1 - [(3200 - H)/800]}/4 T = 0.33 + 0.08*{1 - [(3200 - H)/800]}

LE Repair Droid S = 2 - {1 - [(6000 - H)/1500]}/2 T = 0.33 + 0.08*{1 - [(6000 - H)/1500]}


To Hit:


The To Hit attribute is found on the Droid when viewed in the datapad. This attribute is passed on from the crafting process as the droid deed is being created. The value is linked to the droid's HAM values that result from experimentation on Experimental Effectiveness line. The To Hit attribute reflects the droids base chance to hit a target it is attacking.

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