Difference between revisions of "Droid Healing (Game Mechanics)"

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(Droid Healing Mechanics)
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Revision as of 19:15, 28 October 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Healing Mechanics

Droids heal ham damage on their own over time, based off of their secondary stats. To facilitate healing, a player can use Droid Repair Kits, or the Auto Repair Module on a droid to aid another droid. The Auto Repair Module has a maximum rating of 25 per module. 6 modules can be installed into an Advanced R3. Auto-repair modules give a droid the ability to repair a set amount of droid damage to itself and any other friendly droid within 32 meters. The player does not have to have consent from the target droid's owner nor do they have to be in group for the droid to be healed. The Auto-Repair rating is the amount of damage that the droid will repair every 10 seconds. Auto-repair rating will have a maximum of 150. This module can be toggled on/off from the droid radial menu. Auto-Repair modules will heal Health and Action and Mind damage. Droid repair kits will heal Health and Action damage while recharging the droid using a battery or a power droid will heal mind damage and wounds.




Droid Repair Kits

Similar to Medic crafted Stimpacks, Droid Repair Kits can heal Health and Action damage of a droid; however Droid Repair Kits do not require any type of skill and can be used by anyone. They come in the standard A, B, C, & D variety, with A being the weakest and D being the strongest. Each Droid Repair Kit will have a Quantity and Available Repair Energy Listing. The Quantity listing tells you how many uses each Repair tool has before it are completely consumed. The Available Repair Energy Listing tells you how much Health and Action will be repaired per use. In order to use the Repair Kit, simply target your droid and choose the use radial on the item or place it on the toolbar to use the kit. The kit can be used once every 15 seconds.

Repair kit range is 6 meters. The energy attribute is the total damage that will be healed. The energy stat is divided amongst the two ham bars. If a pack has 600 energy, it will heal each HAM bar for 300 points (if one has less than 300 points of damage, it will distribute the extra among the other.

Using repair kits costs points from the mind pool. Without further information for this, perhaps we should use the base values for damage healing from medic as the mind cost.



Droid Wound Healing

Droid health, action and mind wounds can be healed using Droid Reconstruction Kits that are only usable by droid engineers. Droids equipped with a Droid Repair Module can also be used to heal another droid's health and action wounds. The Droid Repair Module enables the droid to heal another Droid's wounds but not its own. Droid mind wounds can be healed by recharging the droid using a battery or a power droid. The Power attribute on droid reconstruction kits is the exact amount of wounds that will be healed by the kid upon its use. To use a wound kit, the player must be within 6 meters of the droid. The player must Stand close to the damaged droid, Target it, and Use the Repair Kit from the toolbar or by clicking the Use radial on the item's menu. The kit can be used once every 15 seconds. Any overage remaining from the heal attempt on a particular ham bar will be applied to each subsequent ham bar until the amount available in the Power attribute has been depleted or the target becomes fully healed, whichever occurs first.


Using reconstruction kits costs points from the mind pool. Without further information for this, perhaps we should use the base values for damage healing from medic as the mind cost.




Droid Repair Kit Attributes:

Variation Of:

This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the weapon from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.

Volumn

Represents the current container contents of the kit.


Object Creator

This attribute appears only on crafted items. The crafter's name is listed here.

Serial Number

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


Quantity

This attribute is used to indicate the total number of uses left in the item before it is fully consumed.


Available Repair Energy

This attribute indicates the potential strength of the heals offered by this item. This value is divided amongst the three ham pools of the target and any surplus that is created is passed on to the next ham pool if any remains to be healed.





Droid Reconstruction Kit Attributes

Variation Of:

This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the weapon from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.

Volumn

Represents the current container contents of the kit.


Object Creator

This attribute appears only on crafted items. The crafter's name is listed here.

Serial Number

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


Quantity

This attribute is used to indicate the total number of uses left in the item before it is fully consumed.


Available Repair Power


This attribute indicates the potential strength of the wound heals offered by this item. This item will heal each ham bar by an wound amount that is equivalent to the listed Power value.

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