Difference between revisions of "Droid Structure Maintenance Module Usage (Game Mechanics)"

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(Using The Module)
(Using The Module)
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* [[media:PerformMaintenanceRun1.jpg|Perform Maintenance Run]] - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu<br>
 
* [[media:PerformMaintenanceRun1.jpg|Perform Maintenance Run]] - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu<br>
 
** Cancel - exits the menu<br>
 
** Cancel - exits the menu<br>
** [[media:PerformMaintenanceRun2-ClickedAddtoAddmaintenance.jpg|Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a [[media:|new menu]] is produced displaying the current structures that have been given credits.<br>
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** [[media:PerformMaintenanceRun2-ClickedAddtoAddmaintenance.jpg|Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a [[media:PerformMaintenanceRun3-AddedMaintenanceAmountForSelection.jpg|new menu]] is produced displaying the current structures that have been given credits.<br>
 
** Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.<br>
 
** Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.<br>
  

Revision as of 15:10, 26 October 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Structure Maintenance Module Usage Mechanics

This module allows you to pay maintenance on structures that you own or are on the Admin list for from a remote location.

You assign a number of structures (homes, factories,harvesters, etc.) to a droid equipped with this module. Then you choose the amount of credits from your bank to pay. (set individually for each structure on the list) Finally you send the droid on its "maintenance run". During its run, the droid will be unavailable for use, but you can call any other droid from your datapad as usual. After a certain amount of time (depending on the Level of the modules used) it will return to your datapad. It does not allow you to add power or retrieve anything from the structure that it is assigned to.

To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.


  • Known Issues* Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the maintenance list.

Using The Module

The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and "Assign Droid" from the structures radial menu. Assign the droid. Next, access the droid's radial menu and find the "Structure Maintenance" menu item. This menu item has 2 submenus

  • Perform Maintenance Run - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu
    • Cancel - exits the menu
    • Add - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a new menu is produced displaying the current structures that have been given credits.
    • Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.
  • [[media:|Edit Maintenance List - Generates a menu which allows you to delete a structure from the menu.

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