Difference between revisions of "Factory Naming (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the [[media:FactoryRenaming1.jpg|Structure Management]] radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new [[media:FactoryRenaming2.jpg|SUI window]] allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.
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Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the [[media:FactoryRenaming1.jpg|Structure Management]] radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new [[media:FactoryRenaming2.jpg|SUI window]] allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.
 
   
 
   
  

Revision as of 10:28, 2 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new SUI window allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.


Color may be applied to structure names, bags/backpacks, basic text, and certain chat. Basic text includes Emails, descriptions area, bio, and /note. Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild. Basically everything except spoken chat like yell, say, and shout. These colors are based on hexadecimal RGB color codes, as used in HTML. To change the text color of a line you need a backslash ("\") followed by a hash sign ("#") and then your 6 character color code. Putting it all together with a couple of examples, a pure red color would be \#FF0000 or a nice, dark orange would be \#FF8C00

An example would be:

\#006400My House\#ffffff
\#FFD700In the middle of my street\#ffffff

Source References

Source Source in Context
Structure Naming 1 http://www.jard.co.uk/swg/guide-naming.shtml