Difference between revisions of "Factory Placement (Game Mechanics)"

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(Structure Rates Chart)
(Structure Rates Chart)
Line 86: Line 86:
 
|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
|'''Lot Costs'''
 
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 99: Line 98:
 
|
 
|
 
|4
 
|4
|2
 
 
|----
 
|----
 
|Player House, Medium
 
|Player House, Medium
Line 112: Line 110:
 
|
 
|
 
|12
 
|12
|2
 
 
|----
 
|----
 
|Player House, Large
 
|Player House, Large
Line 125: Line 122:
 
|
 
|
 
|21
 
|21
|5
 
 
|----
 
|----
 
|Factory
 
|Factory
Line 133: Line 129:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
 
|
 
|
 
|50
 
|50
|1
 
 
|----
 
|----
 
|Power Generator
 
|Power Generator
Line 146: Line 141:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
|60
 
|60
|1
 
 
|----
 
|----
 
|Personnal Harvester
 
|Personnal Harvester
Line 159: Line 153:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|25
 
|25
 
|
 
|
 
|
 
|
 
|30
 
|30
|1
 
 
|----
 
|----
 
|Medium Harvester
 
|Medium Harvester
Line 172: Line 165:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
 
|
 
|
 
|60
 
|60
|1
 
 
|----
 
|----
 
|Heavy Harvester
 
|Heavy Harvester
Line 185: Line 177:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|75
 
|75
 
|
 
|
 
|
 
|
 
|90
 
|90
|1
 
 
|----
 
|----
 
|Guild Hall
 
|Guild Hall
Line 203: Line 194:
 
|
 
|
 
|41
 
|41
|5
 
 
|----
 
|----
 
|Covert Detector
 
|Covert Detector
Line 216: Line 206:
 
|
 
|
 
|10???
 
|10???
|0
 
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 229: Line 218:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 242: Line 230:
 
|
 
|
 
|40???
 
|40???
|0
 
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 255: Line 242:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 268: Line 254:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 281: Line 266:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 294: Line 278:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 307: Line 290:
 
|
 
|
 
|40???
 
|40???
|0
 
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 320: Line 302:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 333: Line 314:
 
|
 
|
 
|82???
 
|82???
|0
 
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 346: Line 326:
 
|
 
|
 
|164???
 
|164???
|0
 
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 359: Line 338:
 
|
 
|
 
|328???
 
|328???
|0
 
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 372: Line 350:
 
|
 
|
 
|656???
 
|656???
|0
 
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 385: Line 362:
 
|
 
|
 
|1312???
 
|1312???
|0
 
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 398: Line 374:
 
|
 
|
 
|4
 
|4
|1
 
 
|----
 
|----
 
|City Hall
 
|City Hall
Line 411: Line 386:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Bank
 
|Bank
Line 424: Line 398:
 
|1500
 
|1500
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 437: Line 410:
 
|
 
|
 
|4???
 
|4???
|5
 
 
|----
 
|----
 
|Cloning Facility
 
|Cloning Facility
Line 450: Line 422:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 463: Line 434:
 
|
 
|
 
|4???
 
|4???
|3
 
 
|----
 
|----
 
|Theater
 
|Theater
Line 476: Line 446:
 
|
 
|
 
|4???
 
|4???
|3
 
 
|----
 
|----
 
|Shuttleport
 
|Shuttleport
Line 489: Line 458:
 
|25000
 
|25000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 502: Line 470:
 
|30000
 
|30000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 515: Line 482:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 528: Line 494:
 
|10000
 
|10000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Garage
 
|Garage
Line 541: Line 506:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 554: Line 518:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Fountain
 
|Fountain
Line 567: Line 530:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Trainer
 
|Trainer
Line 580: Line 542:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Streetlamp
 
|Streetlamp
Line 593: Line 554:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Statue
 
|Statue
Line 606: Line 566:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|}
 
|}

Revision as of 11:24, 2 July 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair, point of interest, or city, where in which no structures of any type may be placed down into. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.


To use the deed and place the structure the player must click on the deed and choose the Use Deed radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure highlights as green while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure highlights as red then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.

Once the structure is placed, a waypoint is created and activated for the structure's location and an e-mail is sent. The email informs the player of their remaining lots after playing the structure along with containing an attached waypoint to the structure's location.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition
Player House, Small 800 16 3 4320 Yes 4
Player House, Medium 1700 34 4 5760 Yes 12
Player House, Large 2500 50 5 7200 Yes 21
Factory 2500 50 6 1000 Yes 50 50
Power Generator 3000 60 6 1000 Yes 60
Personnal Harvester 1500 30 6 1000 Yes 25 30
Medium Harvester 3000 60 6 1000 Yes 50 60
Heavy Harvester 4500 90 6 1000 Yes 75 90
Guild Hall 5000 100 5 7200 Yes 41
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4???
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4???
Theater 2500 50 5 7200 Yes 4???
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



No Build Radii

Source References

Source Source in Context