Difference between revisions of "Foragable Items (Game Mechanics)"

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(Fishing Bait)
(Fishing Bait)
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2. [[Insect Bait (Looted Item)|Insect Bait]]<br>
 
2. [[Insect Bait (Looted Item)|Insect Bait]]<br>
 
3. [[Worm Bait (Looted Item)|Worm Bait]]<br>
 
3. [[Worm Bait (Looted Item)|Worm Bait]]<br>
4. [[Chum Bait (Looted Item)|Chum Bait]]<br> (Not a foraged item. Obtained only after fishing)<br>
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4. [[Chum Bait (Looted Item)|Chum Bait]] (Not a foraged item. Obtained only after fishing)<br>
  
 
=== Edibles ===
 
=== Edibles ===

Revision as of 20:08, 28 February 2010




Game Mechanics - Mechanics Category

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Foragable Items

So, what are these 16 unique items? Glad you asked! I have them all compiled in a nice list for you.

Fishing Bait

(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)

1. Grub Bait
2. Insect Bait
3. Worm Bait
4. Chum Bait (Not a foraged item. Obtained only after fishing)

Edibles

These have a filling of 75 (maybe these should be something like 20)

4. Alever Tweth'pek

Action +100, 100s
Mind + 25, 100s

5. Etost'Ew Zann

Health +50, 700s
Action +50, 700s
Mind +50, 700s

6. Flurr-Cle Onion

Mind +500, 60s

7. Jar of Foraged Berries

Health +100, 300s

8. Jar of Foraged Bugs

Action +100, 300s

9. Jar of Foraged Fungus

Health +50, 250s
Mind +100, 250s

10. Jar of Foraged Grubs

Action +10, 10s
Mind +60, 10s

11. Ko-Do Fruit

Action +50, 250s
Mind +50, 250s

12. Maroj Melon

Health +50, 150s
Mind +50, 150s

13. Schule Nef

Mind +50, 400s

14. Sijjo Sewi

Action +100, 200s

15. Sosi Hodor

Health +120, 400s
Mind +50, 400s

16. Wild Snaff

Health +50, 50s
Action +150, 50s
Mind +50, 50s

Source References

Source Source in Context