Difference between revisions of "Foragable Items (Game Mechanics)"

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(Fishing Bait)
(Foragable Items)
 
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== Description ==
 
== Description ==
Template (Game Messages)
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Foragable Items (Game Mechanics)
 
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So, what are these 16 unique items? Glad you asked! I have them all compiled in a nice list for you.
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So, what are these 16 (17) unique items? Glad you asked! I have them all compiled in a nice list for you.
  
 
=== Fishing Bait ===
 
=== Fishing Bait ===
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These have a filling of 75 (maybe these should be something like 20)
 
These have a filling of 75 (maybe these should be something like 20)
  
4. '''Alever Tweth'pek'''
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5. [[Alever Tweth'pek (Looted Item)|Alever Tweth'pek]]<br>
 
::Action +100, 100s
 
::Action +100, 100s
 
::Mind + 25, 100s
 
::Mind + 25, 100s
  
5. '''Etost'Ew Zann'''
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6. [[Etost'Ew Zann (Looted Item)|Etost'Ew Zann]]
 
::Health +50, 700s
 
::Health +50, 700s
 
::Action +50, 700s
 
::Action +50, 700s
 
::Mind +50, 700s
 
::Mind +50, 700s
  
6. '''Flurr-Cle Onion'''
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7. [[Flurr-Cle Onion (Looted Item)|Flurr-Cle Onion]]
 
::Mind +500, 60s
 
::Mind +500, 60s
  
7. '''Jar of Foraged Berries'''
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8. [[Jar of Foraged Berries (Looted Item)|Jar of Foraged Berries]]
 
::Health +100, 300s
 
::Health +100, 300s
  
8. '''Jar of Foraged Bugs'''
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9. [[Jar of Foraged Bugs (Looted Item)|Jar of Foraged Bugs]]
 
::Action +100, 300s
 
::Action +100, 300s
  
9. '''Jar of Foraged Fungus'''
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10. [[Jar of Foraged Fungus (Looted Items)|Jar of Foraged Fungus]]
 
::Health +50, 250s
 
::Health +50, 250s
 
::Mind +100, 250s
 
::Mind +100, 250s
  
10. '''Jar of Foraged Grubs'''
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11. [[Jar of Foraged Grubs (Looted Items)|Jar of Foraged Grubs]]
 
::Action +10, 10s
 
::Action +10, 10s
 
::Mind +60, 10s
 
::Mind +60, 10s
  
11. '''Ko-Do Fruit'''
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12. [[Ko-Do Fruit (Looted Item)|Ko-Do Fruit]]
 
::Action +50, 250s
 
::Action +50, 250s
 
::Mind +50, 250s
 
::Mind +50, 250s
  
12. '''Maroj Melon'''
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13. [[Maroj Melon (Looted Item)|Maroj Melon]]
 
::Health +50, 150s
 
::Health +50, 150s
 
::Mind +50, 150s
 
::Mind +50, 150s
  
13. '''Schule Nef'''
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14. [[Schule Nef (Looted Item)|Schule Nef]]
 
::Mind +50, 400s
 
::Mind +50, 400s
  
14. '''Sijjo Sewi'''
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15. [[Sijjo Sewi (Looted Item)|Sijjo Sewi]]
 
::Action +100, 200s
 
::Action +100, 200s
  
15. '''Sosi Hodor'''
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16. [[Sosi Hodor (Looted Item)|Sosi Hodor]]
 
::Health +120, 400s
 
::Health +120, 400s
 
::Mind +50, 400s
 
::Mind +50, 400s
  
16. '''Wild Snaff'''
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17. [[Wild Snaff (Looted Item)|Wild Snaff]]
 
::Health +50, 50s
 
::Health +50, 50s
 
::Action +150, 50s
 
::Action +150, 50s
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{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?search_id=557758082&t=301671
| SourcePage02 =  
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| SourcePage02 = 2
| OriginalPageLink02 =  
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| OriginalPageLink02 = http://swgforums.swganh.org/viewtopic.php?search_id=1579881191&t=443456
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 20:45, 28 February 2010




Game Mechanics - Mechanics Category

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Description

Foragable Items (Game Mechanics)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Foragable Items

So, what are these 16 (17) unique items? Glad you asked! I have them all compiled in a nice list for you.

Fishing Bait

(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)

1. Grub Bait
2. Insect Bait
3. Worm Bait
4. Chum Bait (Not a foraged item. Obtained only after fishing)

Edibles

These have a filling of 75 (maybe these should be something like 20)

5. Alever Tweth'pek

Action +100, 100s
Mind + 25, 100s

6. Etost'Ew Zann

Health +50, 700s
Action +50, 700s
Mind +50, 700s

7. Flurr-Cle Onion

Mind +500, 60s

8. Jar of Foraged Berries

Health +100, 300s

9. Jar of Foraged Bugs

Action +100, 300s

10. Jar of Foraged Fungus

Health +50, 250s
Mind +100, 250s

11. Jar of Foraged Grubs

Action +10, 10s
Mind +60, 10s

12. Ko-Do Fruit

Action +50, 250s
Mind +50, 250s

13. Maroj Melon

Health +50, 150s
Mind +50, 150s

14. Schule Nef

Mind +50, 400s

15. Sijjo Sewi

Action +100, 200s

16. Sosi Hodor

Health +120, 400s
Mind +50, 400s

17. Wild Snaff

Health +50, 50s
Action +150, 50s
Mind +50, 50s

Source References

Source Source in Context
1 http://swgforums.swganh.org/viewtopic.php?search_id=557758082&t=301671
2 http://swgforums.swganh.org/viewtopic.php?search_id=1579881191&t=443456