General Combat (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player. Players become disengaged from combat if the player has initiated the Peace command and/or the following conditions have met:

  • 1. Npc/creature ceases its pursuit
  • 2. Enemy player ceases attacking the player.
  • 3. Player ceases attacking an enemy target.


Players, Npcs and Creatures have three bars representing their Health, Action, and Mind pool. When you target something, its name and HAM bar will appear in your heads up display, as well as over the target's head. Red represents the Health pool, green represents the Action pool, and blue represents the Mind pool. When you deal damage to a target through combat, you will notice that its Health, Action, and Mind pools deplete, based upon the amount and type of damage dealt. This can be seen in the HAM bar by a shortening of the colored bar that represents the pool that was depleted. When any one of the three pools is completely depleted, the remainder of the colored bar will disappear and the target will die if it as npc or creature or become incapacitated if is a player.



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