Difference between revisions of "General Skill Mechanics (Game Mechanics)"

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When your Learning Capacity bar is full, you can free up some mental space by surrendering skills. This is useful when you want to try out new professions.
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Identify a skill that you don' t use any longer, enter the Skills screen (CTRL+ S keys) , highlight that skill, and then choose the Surrender option. You can' t surrender skills that are prerequisites for other skills you still possess, which generally means that you can only surrender your most advanced skills for a given profession. It' s also important to note that you don' t regain the XP or credits originally spent to gain the surrendered skill, and you' ll still need to earn and pay XP and credits for any new skills you want to learn
  
 
== Apprenticeship ==
 
== Apprenticeship ==

Revision as of 14:02, 24 February 2008

Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Skill Mechanics

Advancement in Star Wars Galaxies refers to gaining experience for completing certain tasks and training in skill boxes in order to get closer to the Master level of your desired profession.

Skills improve your character. Some skills will give you bonuses when using specific weapons or equipment; other skills will give you new abilities. Every skill has an XP cost associated with it; you must have enough of the appropriate XP before you can learn that skill. You can review your current skills in your Skills screen (CTRL+ S keys) . This screen arranges your skills by profession, and includes both skills you currently possess and those that you can learn as part of your current professions.

In the All Professions tab, you can highlight any of the skills to see the type and amount of XP the skill will require. Aside from an XP cost, many skills often require a prerequisite skill. You can't gain Advanced Blaster Pistol without first learning Intermediate Blaster Pistol.



Skill Window Details

Skill Boxes

Skill boxes are found in the Skills Interface, (CTRL-S). As you earn experience in a skill you eventually have enough to train in the next skill box.

Training in a skill box comprises of having met the requirements for that box, which always means having the necessary experience that the skill requires. If you decide that you wish to train at an NPC trainer, you will also need to provide the necessary credits to train in a particular skill box. Your other option would be to allow another player to "teach" you that skill box. The player that teaches you can either do it for free, or ask for money. It's up to you to work out a deal with them. Either way, you will need to have the necessary experience the particular skill box requires in order to train in it.

By clicking on the skill box in the Skills Interface, you can see what skills, certifications, or schematics are granted to you when you have successfully trained in that particular skill. For instance, if an artisan elects to train in "Surveying I", he receives a wider range at which he can survey for resources whereas only having "Novice Artisan" will grant him a lower range for finding the resources he needs.

Hovering your mouse over a skill box that you have not yet attained, in the Skills Interface, will tell you how many experience points you need to be eligible for that box and how many you currently have. This is very handy information to know as it directly relates to your character's progression in the Star Wars universe.

A profession, whether it be a Starting Profession or an Advanced Profession, is made up of skill boxes that are strung together to make what we call the "Skill Onion". The onion, comprised of the Novice Skill box at the bottom, the Master Skill box at the top, with 4 branches of 4 boxes each in the middle, all require time and effort to achieve. The basic skill boxes at the bottom are typically the easiest to get with the lowest experience and monetary costs. As you move up the skill onion, however, the costs become greater and greater.



Skillpoints

Skill Points are a set number of points that everyone starts out with from character creation and is never altered.

These points, totaling 250, are the number of points that the player can use to allot to skills for that character, and are viewable in the Skills Interface (CTRL-S) at the bottom.

As the player trains in skills, this number is subtracted from 250 until it hits zero and then the player can no longer add any more skills to that character unless they "surrender" skills to free up more points. The skill point meter in the Skills Interface shows how many points you have remaining out of the 250 total points, (XXX/250).

Different skills have different skill point requirements. The level or complexity of the skill box does not make the skill cost more or less to train, however the Novice skill boxes are typically the most costly.


When your Learning Capacity bar is full, you can free up some mental space by surrendering skills. This is useful when you want to try out new professions.

Identify a skill that you don' t use any longer, enter the Skills screen (CTRL+ S keys) , highlight that skill, and then choose the Surrender option. You can' t surrender skills that are prerequisites for other skills you still possess, which generally means that you can only surrender your most advanced skills for a given profession. It' s also important to note that you don' t regain the XP or credits originally spent to gain the surrendered skill, and you' ll still need to earn and pay XP and credits for any new skills you want to learn

Apprenticeship

(Note this is here for reference only. Apprentice xp had already been effectively removed by publish 14.1)

Star Wars™ Galaxies also offers players the opportunity to teach one another certain skills. In fact, the concept of apprenticeship is key for advancement in some professions.

Some skills require Apprenticeship XP. To take an apprentice, group with another character. You can then teach that character specific skills that you possess. The other character needs to have any prerequisites, including XP, for the skill you want to teach.

Becoming another player' s apprentice has several advantages. First, you can learn any skills that another player possesses without seeking out an NPC skill trainer (thus allowing you to train in the field). Second, NPCs will nearly always charge for training, but you aren' t automatically charged credits when you learn a skill from another player.

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