Difference between revisions of "Hit Locations (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Game Mechanics)
Line 59: Line 59:
 
== Game Mechanics ==
 
== Game Mechanics ==
  
When an attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
+
When a non ham pool specific attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
  
 
* '''Health Pool:''' Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest
 
* '''Health Pool:''' Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest

Revision as of 23:43, 25 April 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Game Mechanics

When a non ham pool specific attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:

  • Health Pool: Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest
  • Action Pool: Feet, Legs
  • Mind Pool: Head


The to-hit chance per each part of the player is as follows:

  • Head: 12.6%
  • Feet: 16.1%
  • Legs: 16.0%
  • Hands: 10.6%
  • Left Bicep: 3.8%
  • Left Bracer: 8.5%
  • Right Bicep: 4.7%
  • Right Bracer: 8.7%
  • Chest: 19.0%

Source References

Source Source in Context