Difference between revisions of "House Manage Items (Game Mechanics)"

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(Item Movement)
(Item Movement)
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'''/rotate'''
 
'''/rotate'''
  
The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1-180 represent clockwise rotation where as -180-0 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180.  
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The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1 to 180 represent clockwise rotation where as -180 to -1 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180.  
  
  

Revision as of 01:48, 5 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Building item management is broken down into 2 sections:

  • Item Movement
  • Item Retrieval


Item Movement

Items can be moved around individually, inside of a player building. The two commands used in this process are /move and /rotate.

/move

The /move command operates by repositioning a targeted item in one of four directions:

  • Forward - Moves object straight ahead in front of the player.
  • Back - Moves object straight towards player
  • Up - Moves object upward into the air
  • Down - Moves object downward

Parameter values for each direction are between a range of 1-500. These values are actually incremental units of measurement. Each direction and value is included as a potential parameter when using the move command. All directions are relative to the player's current position, meaning that when a player issues a foward or back parameter in the move command, the item will be moved based on how the player is facing at the time. If the player is facing straight towards a wall with their back to a door and issue a move forward command on an item, the item will move towards the wall. If they turn around and face the door and issue the move forward command on the same item, the item will now move towards the door. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /move forward 500. The move command allows for interior objects to be placed anywhere while inside of a building cell. The move command is only usable on interior objects by structure administrators or the structure owner.


/rotate

The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1 to 180 represent clockwise rotation where as -180 to -1 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180.


Additionally you can use the radial menu to move in increments of 10 at a time. You click and hold on your item until the radial menu appears and then place your cursor over the move option. Once you do this the Forward, Back, Up & Down options will appear and you can make your choice.

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