Hunting Missions (Game Mechanics)

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Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

Game Mechanics

Hunting missions are missions that require a player to kill a certain number of creatures to complete the mission. Hunting missions may be picked up from the Hunting tab on Explorer mission terminals or from mission giving npcs. Group members killing creatures also counts toward the limit for any player with a hunting mission.

Things to note:

  • Missions are given to kill 15, 30 or 45 creatures.
  • Challenge level of the player affects what creatures are displayed on the terminals
  • The type of creature selected for a hunting mission appears to be capped possibly by a custom creature table for hunting missions or a Challenge level cap to prevent certain creatures from appearing on the terminal.
  • Adult and babies count towards the required kill number.
  • When a requested creature is killed, the player is notified of the remaining amount to complete the mission

Hunting Mission STFs

The following is a list of stfs that contain hunting mission data:


  • /mission/mission_npc_hunting_neutral_easy.stf
  • /mission/mission_npc_hunting_neutral_medium.stf
  • /mission/mission_npc_hunting_neutral_hard.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a crafting mission details are:

  • Type
  • Creator
  • Reward
  • Difficulty


Type

The Type detail lists the creature that is required to complete the mission. The player or a member of their group must kill that particular type of creature in order for the player with the mission to receive credit towards the kill count.



Creator

The creator is a randomly generated name unless the mission originates from a mission giving npc. In this circumstance, the creator will be the name of the npc that offered the mission.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player or their group kills the alloted number creatures requested by the mission. Mission payout reward formula is currently unknown. Mission payouts are affected by the amount of creatures asked to be killed as well as the challenge level of the creature


Difficulty

This is the challenge level of the creature that the mission is for.

See Combat Difficulty Rating for more information about challenge level calculations.

Mission challenge levels will be the group challenge level value. If a player's group challenge level matches or exceeds a particular creature's challenge level then the creature is listed on the mission terminal.



Crafting Mission STF Analysis

The following is an example taken from the mission_npc_crafting_neutral_easy file for crafting missions. An overview for how to properly read and interpret the stf file will be included further below.


m10d One of my clients is headed for Iskallon and wants to commission a custom sonic weapon. This rifle will need a specialized amplification chamber. I've got the specs for it right here, but I don't have the time to assemble all the parts. If you think you can lend a hand, I'd reward your service. Pick up the components from my supplier.

m10p Iskallon is a water world, I believe. Makes sense. These sonic weapons are much more effective underwater. Here are the parts. When you're finished assembling the part deliver it to the customer. Good luck with it.

m10r Excellent work, citizen. I think this will aid my mission rather well. Tell the engineer I'll deliver a status report when I get back.

m10s Sounds like you did a fine job. I've deposited your fee, and I think you'll find it quite generous. I hope you look me up in the future if you need work.

m10t Sonic Weapons Are Loud



Notes:

m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10p - This is the response given by the npc that the player picks up the components and schematics from. This is issued once the player has successfully conversed and interacted with it.

m10r - This is the response given by the npc that the player delivers the finished requested item to. This is issued once the player has dropped the item onto the npc.

m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.

m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.



Step by Step Progression of a Crafting Mission

Source References

Source Source in Context