Hunting Missions (Game Mechanics)

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Game Mechanics - Mechanics Category

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Game Mechanics

Hunting missions are missions that require a player to kill a certain number of creatures to complete the mission. Hunting missions may be picked up from the Hunting tab on Explorer mission terminals or from mission giving npcs. Group members killing creatures also counts toward the limit for any player with a hunting mission.

Things to note:

  • Missions come in 3 difficulties, easy, medium and hard where easy missions require 15 kills, medium require 30 kills and hard require 45 kills. Mission difficulties are randomly selected for any given creature displayed.
  • Challenge level of the player affects what creatures are displayed on the terminals
  • The type of creature selected for a hunting mission appears to be capped possibly by a custom creature table for hunting missions or a Challenge level cap to prevent certain creatures from appearing on the terminal.
  • Adult and babies count towards the required kill number.
  • When a requested creature is killed, the player is notified of the remaining amount to complete the mission

Hunting Mission STFs

The following is a list of stfs that contain hunting mission data:


  • /mission/mission_npc_hunting_neutral_easy.stf
  • /mission/mission_npc_hunting_neutral_medium.stf
  • /mission/mission_npc_hunting_neutral_hard.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a crafting mission details are:

  • Type
  • Creator
  • Reward
  • Difficulty


Type

The Type detail lists the creature that is required to complete the mission. The player or a member of their group must kill that particular type of creature in order for the player with the mission to receive credit towards the kill count.



Creator

The creator is a randomly generated name unless the mission originates from a mission giving npc. In this circumstance, the creator will be the name of the npc that offered the mission.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player or their group kills the alloted number creatures requested by the mission. Mission payout reward formula is currently unknown. Mission payouts are affected by the amount of creatures asked to be killed as well as the challenge level of the creature


Difficulty

This is the challenge level of the creature that the mission is for.

See Combat Difficulty Rating for more information about challenge level calculations.

Mission challenge levels will be the group challenge level value. If a player's group challenge level matches or exceeds a particular creature's challenge level then the creature is listed on the mission terminal.


Note: Not all creatures spawned on a planet will appear on mission terminals. There is some type of list that is stored and if creatures are not on that list then they cannot spawn as a mission.



Hunting Mission STF Analysis

The following is an example taken from the mission_npc_crafting_neutral_easy file for crafting missions. An overview for how to properly read and interpret the stf file will be included further below.


m1o I've had it. These vermin have been bothering my family for a long time. Go thin out their herd. Kill 15 of these creatures.

m1t Exterminate these pests!


Notes:

m1o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. The text indicates how many creatures that the player must kill to complete the mission.


m1t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Hunting Mission

Source References

Source Source in Context