Difference between revisions of "Initial Percentage Display (Game Mechanics)"

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(Initial Percentage Display)
(Initial Percentage Display)
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As examples, we will use the previously mentioned lightsaber crafting weighted resource averages found in the [[Variable Resource Weights (Game Mechanics)|Variable Resource Weights]] section.
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As examples, we will use the previously mentioned lightsaber crafting weighted resource averages found in the [[Weighted Resource Average (Game Mechanics)|Weighted Resource Average]] section.
  
 
==Source References==
 
==Source References==

Revision as of 07:37, 16 May 2008




Game Mechanics - Mechanics Category

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Initial Percentage Display

After the Weighted Resource Averages have been found, the Initial Percentage can then be calculated based off of these figures. The Initial Percentage display (IP) is the percentage that the player views on the assembly screen in stage 3 of crafting. This percentage is derived from the WRA for each property and is the average value of each property on the experimentation line. This averaged value is referred to as the Averaged Displayed Percentage meaning that the true value for each line is in effect hidden to the player in some cases since only the average of all lines are displayed. Experimentation lines that only have one property to them will display the full value to the player, however any line with 2 or more properties will only show the average of these properties. To calculate the displayed assembly percentage you need to know the weighted average of all the available properties in a line and then divide that number of properties under that line.


As examples, we will use the previously mentioned lightsaber crafting weighted resource averages found in the Weighted Resource Average section.

Source References

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