Difference between revisions of "Initializing Creature Pets (Game Mechanics)"

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[[Destroy Pets (Game Messages)|Deleting Creature Pets]]<br>
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* [[Destroy Pets (Game Messages)|Deleting Creature Pets]]<br>
[[Call Pet (Game Messages)|Calling Creature Pets]]<br>
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* [[Call Pet (Game Messages)|Calling Creature Pets]]<br>
[[Store Pet (Game Messages)|Storing Creature Pets]]<br>
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* [[Store Pet (Game Messages)|Storing Creature Pets]]<br>
[[Use Vitality Pack (Game Messages)|Use Vitality Pack]]<br>
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* [[Creature Use Vitality Pack (Game Messages)|Use Vitality Pack]]<br>
[[Incapacitation Recovery (Game Messages)|Incapacitation Recovery]]<br>
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* [[Creature Incapacitation Recovery (Game Messages)|Incapacitation Recovery]]<br>
[[Tame (Game Messages)|Tame]]
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== Radial Menus ==
 
== Radial Menus ==
  
  
[[Creature Pet Radials (Game Messages)|Incapacitation Recovery]]<br>
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* [[Creature Pet Radials 1 (Game Messages)|Datapad (Unsummoned)]]
[[Creature Pet Radials (Game Messages)|Call]]<br>
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* [[Creature Pet Radials 2 (Game Messages)|Datapad (Summoned)]]
[[Creature Pet Radials (Game Messages)|Store]]<br>
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* [[Creature Pet Radials 3 (Game Messages)|Deed]]
[[Creature Pet Radials (Game Messages)|Use Vitality Pack]]<br>
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[[Creature Pet Radials (Game Messages)|Tame]]<br>
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== Game Mechanics ==
 
== Game Mechanics ==

Latest revision as of 03:43, 28 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Radial Menus

Game Mechanics

There are two types of pets in which players may own and use; these are wild creatures with the second type being bio-engineered creatures. Wild creatures are available through creature handlers who may then trade the pets to other players. These pets cannot be sold on vendors. The second type of pets, the bio-engineered creatures, are sold by bio-engineers in the form of deeds. These deeds can then be used from the player's inventory to obtain the creature.


Calling Pets

If you have bought a bio-engineered pet deed in your inventory then double clicking on this or selecting the radial option "Tame" from the radial menu will cause the new pet to appear in your datapad as a Pet Control Device. To call the pet out, use its radial option in the datapad by clicking Call option on the radial. You have to go outside to call a pet unless you are in a city, a camp, or in a public building such as your residence). If not in a town, public building or camp, then there is a 15 second timer before the pet will be spawned from the datapad. A player cannot call a pet out while in combat (being in the combat stay even if not attacking, being attacked or attacking a target). Entering Combat (attacking or being attacked) will cancel the calling process of a pet/vehicle if the player has issued a call request. A player will not be able to call a vehicle/mount/pet/droid during combat for 30 seconds after combat is concluded. Players will not be able to call a pet, mount, or vehicle while riding a vehicle or mount. Non creature handlers may only call and use one pet at a time and this pet must then be stored before you can call another droid, vehicle or creature. Only one of each are allowed out. Creature Handlers may call up to 5 pets total which include a droid, a faction npc, and up to 3 creature pet or combination of creature pets and a vehicle. Only the creature pets summoned will count against the creature handler's level 70 combined creature level cap. Non creature handlers cannot call aggressive creatures or creatures of higher Challenge Level than 10; this includes using mounts. Non creature handler Players can't summon vehicles and pets at the same time. When a vehicle is called, the pet will store, and when a pet is called the vehicle will store.

Storing & Removing Pets

A player cannot store a pet out while they themself are in combat. Pets can be stored back into the datapad so long as they are not in combat (being attacked or attacking). Additionally a 30 second timer is applied after it performs its last aggressive action (or having been attacked) before it may be stored. The pet can be stored back in the datapad either through its radial menu, through the datapad menu. Pets will auto store when the owner uses a shuttle to travel. Upon incapacitation, Pets will automatically store after a 4 minutes if they are not revived medically. Unstored pets will not remain in the world after their owner has logged out for longer than 2 minutes, and current health info. etc. will properly be saved.


When a player wants to get rid of a pet, they can simply click on the pet control device and use the destroy radial. Using this 'releases the pet into the wild' as opposed to simply destroying the data.

How many pets can I own at one time?

Non creature handler players can have up to 2 creature pets stored in the datapad. Creature handlers may have the 2 that non ch players get plus their stored pet mod value.

Incapacitation Recovery



Pets are unable to re-capacitate from being healed nor from their own regeneration for at least 2 minutes after being incapacitated. The Incapacitation Recovery ability is activated through the pet's radial menu from clicking on the pet itself. Its job is to revive the pet after it becomes incapacitated. Recapacitation for pets is set to a forced 2 minute wait for the pet to come back to life, even if its health has regenerated. Due to this rule, Incapacitation Recovery can only be applied to the pet after two minutes. Using this ability gives the pet back 1 health point to its affected pools should they have not fully regenerated beyond 0 by the time the 2 minute timer is up.

General Notes:

  • Pets regenerate HAM damage in the datapad, even when stored from the radial menu.
  • Pets current wound/damage will be save even when the pet is auto-stored.
  • Pet control devices will not be deleted unless the user selects the DESTROY option.
  • Pets will never be "death-blowed", but instead will suffer a reduction in max Health, Action and Mind in cases where they would have been death-blowed.
  • Pet stats reduced due to vitality follow this formula:
    • 75 to 100 = no stat reduction
    • 50 to 75 = 25% stat reduction
    • 25 to 50 = 50% stat reduction
    • 1 - 25 = 75% stat reduction
  • Pet stats will never be reduced more than 75% due to vitality loss.
  • Pets will never permanently die due to stat reduction.
  • Pets will not switch targets in combat unless commanded to attack something else.
  • Pets will switch targets in combat when commanded to attack something else.
  • Pets will be able to follow their masters into buildings/caves
  • Pets are not considered by /boostmorale ability from squad leaders.
  • Pets can't fight while swimming.
  • Vitality is not lost from PvP deaths
  • Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".
  • Droids and pets can not be made leaders or master looters
  • If a player is incapacitated while a pet is attacking it then the pet will death blow the player (if the pet's wild counterpart is able to deathblow).
  • When a pet is incap'd by NPCs or creatures, the AI will attack the pet's master, next.
  • Pets will always be considered to be grouped with their masters (by AI, that is), even when they aren't
  • Pets cannot fight while swimming.
  • Pets will not suffer from vitality loss more often that once per 5 minutes

Source References

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