Difference between revisions of "Injury Treatment Speed (Game Mechanics)"

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(Formulas)
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== Formulas ==
 
== Formulas ==
  
 +
This needs a formula but I think the formula for wound treatment speed goes like this:
  
                                      ''' Injury Treatment '''
 
 
 
This formula determines the size of the heal (per ham pool) that is given when using a healing stim.
 
 
 
 
Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
 
 
for example:
 
 
 
<pre>
 
900 Heal Stim
 
110 Med Module Droid
 
100 Injury Treatment Skill
 
25 BE clothes
 
0 no foods or buffs enhance injury treatment. (needs checking)
 
10% Medical City Specialization Bonus
 
 
900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal
 
 
Now how Battle Fatigue affects this...
 
 
If player Battle Fatigue is 0 - 250 = no change in heal value.
 
 
If player Battle Fatigue is greater than 250 then...
 
 
Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue
 
 
so with 696 Battle Fatigue (Randomly chosen number)
 
 
2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue
 
 
 
 
Bio-engineered clothes effectively cap at +25/+25 so a person
 
with +9999/ +9999 will do the SAME as one with only +25/+25
 
injury/wound treatment clothes.
 
 
Battle Fatigue does NOT affect buff performance until 250
 
Battle Fatigue. One could have 249 Battle Fatigue and it will
 
be the same as one with 0 Battle Fatigue.
 
 
Battle Fatigue after 250 - affects the buff performance
 
by 1% per 10 Battle Fatigue.
 
 
At 1000 Battle Fatigue (when Battle Fatigue caps) buff
 
performance is reduced by 75%.
 
 
At 750 Battle Fatigue buff performance is reduced by 50%.
 
 
At 500 Battle Fatigue buff performance is reduced by 25%.
 
 
Medical centers and scout camps override droid bonuses.
 
 
If not in a Medical Specialized Player City - the
 
variable is calculated at 1.0.
 
 
If in a Medical Specialized Player City - the
 
varible is calculated at 1.1.
 
 
 
</pre>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                      '''Injury Treatment Speed'''
 
 
 
 
 
1.  This needs a formula but I think the formula for wound treatment speed goes like this:
 
 
<pre>
 
  
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
 
</pre>
 
  
  
 
Where base healing speed = 10 seconds
 
Where base healing speed = 10 seconds
 
  
  

Revision as of 22:02, 8 September 2009




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Formulas

This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed


Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.