Difference between revisions of "Item Repair Mechanics (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Item Repair)
Line 60: Line 60:
 
== Item Repair ==
 
== Item Repair ==
  
When repairing an item, the outcome may be one of 4 possible repair types. In order from best to worst:<br><br>
 
  
• The item is repaired with only minor blemishes (MB, 5% max condition decay)<br>
 
• The item is repaired, but the max condition is reduced (RBR, 20% max condition decay)<br>
 
• The item is only marginally repaired, and the max condition is reduced (MR, 35% max condition decay)<br>
 
• The item falls apart in your hands (F, condition goes to 1/1)<br>
 
  
  
 +
What you can do when an item's condition lowers is to use a repair tool and try to repair your item. Repair tools are able to repair clothing, armor and weapons, depending on which type of tool that you use. To use a repair tool, a player must click on the desired repair tool in their inventory while having any associated items that require repairing in the primary inventory and then press the Use radial option on the tool. Once this is pressed, a SUI prompt will be produced displaying all the current items in the inventory that are repairable by the tool. Once the player selects an item to be repaired and clicks the Repair button an item repair attempt is made.
  
 +
An item repair attempt is an old fashioned dice roll chance to repair your item. If you "get a good dice roll" and repair an item back above its current condition threshold, the items initial min/max condition is restored. For smugglers, slicing in no way effects the rate at which an item decays, but a sliced item will make the item repair even chancier than it already is. Supposedly, certain professions had increased chances to do better repairs while using specific repair tools on items produced by or linked to that profession. Additionally, trying to repair an item that is below a certain threshold gets more and more risky with each percentage point below the condition value and will probably destroy the item outright if too low (example: attempting repair with an item that is at 10/100 condition is riskier than a repair attempt of an item at 50/100. No known formula exists for repair rates on items however.
  
  
  
 +
 +
When repairing an item, the outcome may be one of 4 possible repair types. In order from best to worst:<br><br>
 +
 +
• The item is repaired with only minor blemishes (MB, 5% max condition decay)<br>
 +
• The item is repaired, but the max condition is reduced (RBR, 20% max condition decay)<br>
 +
• The item is only marginally repaired, and the max condition is reduced (MR, 35% max condition decay)<br>
 +
• The item falls apart in your hands (F, condition goes to 1/1)<br>
  
 
==Source References==
 
==Source References==

Revision as of 15:49, 14 June 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.


Item Repair

What you can do when an item's condition lowers is to use a repair tool and try to repair your item. Repair tools are able to repair clothing, armor and weapons, depending on which type of tool that you use. To use a repair tool, a player must click on the desired repair tool in their inventory while having any associated items that require repairing in the primary inventory and then press the Use radial option on the tool. Once this is pressed, a SUI prompt will be produced displaying all the current items in the inventory that are repairable by the tool. Once the player selects an item to be repaired and clicks the Repair button an item repair attempt is made.

An item repair attempt is an old fashioned dice roll chance to repair your item. If you "get a good dice roll" and repair an item back above its current condition threshold, the items initial min/max condition is restored. For smugglers, slicing in no way effects the rate at which an item decays, but a sliced item will make the item repair even chancier than it already is. Supposedly, certain professions had increased chances to do better repairs while using specific repair tools on items produced by or linked to that profession. Additionally, trying to repair an item that is below a certain threshold gets more and more risky with each percentage point below the condition value and will probably destroy the item outright if too low (example: attempting repair with an item that is at 10/100 condition is riskier than a repair attempt of an item at 50/100. No known formula exists for repair rates on items however.



When repairing an item, the outcome may be one of 4 possible repair types. In order from best to worst:

• The item is repaired with only minor blemishes (MB, 5% max condition decay)
• The item is repaired, but the max condition is reduced (RBR, 20% max condition decay)
• The item is only marginally repaired, and the max condition is reduced (MR, 35% max condition decay)
• The item falls apart in your hands (F, condition goes to 1/1)

Source References

Source Source in Context