Jubilee Wheel (Game Messages)

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Game Messages - Jubilee Wheel

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Jubilee Wheel (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples


bet_failed_amt /string/en/gambling/ default_interface.stf internal_command_string You have entered an invalid amount. Please try again. Message a player receives if they attempt to enter any value or character using the /bet command that isnt within the range of 1-3. Example
prose_pay_success /string/en/ base_player.stf internal_command_string You successfully make a payment of %DI credits to %TT. Message sent to a player when they make a payment to the gambling machine. Example
player_broke /string/en/gambling/ default_interface.stf internal_command_string You do not have any money to bet. Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one. Example
prose_payout /string/en/gambling/ default_interface.stf internal_command_string You receive a payout of %DI bank credits! Message sent to a player to notify them of their winnings. Example
prose_player_join /string/en/gambling/ default_interface.stf internal_command_string You join the station for a game of %TO. Message sent to a player that notifies them that they have joined the gambling machine to play a game. Example


prose_player_leave /string/en/gambling/ default_interface.stf internal_command_string You leave the %TO station. Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows. Example



place_bets /string/en/gambling/ default_interface.stf internal_command_string Place your bets! Notes Example


prose_player_join_other /string/en/gambling/ default_interface.stf internal_command_string %TT joins the table. Notes Example


prose_player_leave_other /string/en/gambling/ default_interface.stf internal_command_string %TT leaves the table. Notes Example


prose_result_change /string/en/gambling/ default_interface.stf internal_command_string The selector pops at the last minute and comes to a stop on %TT (%TO). Notes Example


prose_starting_in /string/en/gambling/ default_interface.stf internal_command_string The next game begins in %DI seconds. Notes Example


prose_wheel_slow /string/en/gambling/ default_interface.stf internal_command_string The wheel slows down and it appears the number will be... %TT (%TO). Notes Example


wheel_begin_slow /string/en/gambling/ default_interface.stf internal_command_string The wheel begins to slow down... Notes Example


wheel_spin /string/en/gambling/ default_interface.stf internal_command_string The wheel begins to spin... Notes Example