Difference between revisions of "Lugjack Machine Gambling (Game Messages)"

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== Description ==
 
== Description ==
Template (Game Messages)
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Lugjack Machine Gambling (Game Messages)
 
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{| align="center"
 
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||internal_command_string
 
||internal_command_string
||The Maximum bet allowed for this station is 3 credits.
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||The Maximum bet for this station is 3 credits.
 
||This is a server side string message sent when a player attempts to make a bet amount greater than 3 using the /bet command
 
||This is a server side string message sent when a player attempts to make a bet amount greater than 3 using the /bet command
 
||[[Lugjack Machine Gambling 1 (Example)|Example]]
 
||[[Lugjack Machine Gambling 1 (Example)|Example]]
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|- align="center"
 
|- align="center"
||ID Value
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||player_broke
 
||/string/en/gambling/
 
||/string/en/gambling/
 
||default_interface.stf
 
||default_interface.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You do not have any money to bet.
||Notes
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||Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one.
 
||[[Lugjack Machine Gambling 4 (Example)|Example]]
 
||[[Lugjack Machine Gambling 4 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
||ID Value
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||prose_payout
 
||/string/en/gambling/
 
||/string/en/gambling/
 
||default_interface.stf
 
||default_interface.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You receive a payout of %DI bank credits!
||Notes
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||Message sent to a player to notify them of their winnings.
 
||[[Lugjack Machine Gambling 5 (Example)|Example]]
 
||[[Lugjack Machine Gambling 5 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
||ID Value
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||prose_player_join
 
||/string/en/gambling/
 
||/string/en/gambling/
 
||default_interface.stf
 
||default_interface.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You join the station for a game of %TO.
||Notes
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||Message sent to a player that notifies them that they have joined the gambling machine to play a game.
 
||[[Lugjack Machine Gambling 6 (Example)|Example]]
 
||[[Lugjack Machine Gambling 6 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
||ID Value
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||rolling
 
||/string/en/gambling/
 
||/string/en/gambling/
 
||default_interface.stf
 
||default_interface.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||Rolling...
||Notes
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||Part of the notification sent to a player as the slot machine is operating.
 
||[[Lugjack Machine Gambling 7 (Example)|Example]]
 
||[[Lugjack Machine Gambling 7 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
||ID Value
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||
||/string/en/gambling/
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||
||default_interface.stf
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||
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You activate the machine and the reels start spinning...
||Notes
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||This is a server originating message sent to the player whenever the slot machine wheel is initiated.
 
||[[Lugjack Machine Gambling 8 (Example)|Example]]
 
||[[Lugjack Machine Gambling 8 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
 
||ID Value
 
||ID Value
||/string/en/gambling/
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||
||default_interface.stf
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||
 
||internal_command_string
 
||internal_command_string
||System Message Text
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|| Slot Machine Pay Line -- | 1 | |Rolling...| |Rolling...| --
||Notes
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||This is an example of a server originating message sent to the player whenever teh slot machien wheel is initiated. The message is broken up into three sections, seperated by line breaks. Within each section, a number 0-7 is internally randomly rolled and then displayed. After each 4 second update as the wheels are spinning, the sections fill up with a number until all 3 are complete.
 
||[[Lugjack Machine Gambling 9 (Example)|Example]]
 
||[[Lugjack Machine Gambling 9 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
||ID Value
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||prose_player_leave
 
||/string/en/gambling/
 
||/string/en/gambling/
 
||default_interface.stf
 
||default_interface.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||You leave the %TO station.
||Notes
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||Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows.
 
||[[Lugjack Machine Gambling 10 (Example)|Example]]
 
||[[Lugjack Machine Gambling 10 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
 
||ID Value
 
||ID Value
||/string/en/gambling/
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||
||default_interface.stf
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||
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||Sorry, you did not win this round. Please try again.
||Notes
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||This is a server originating message sent to the player whenever the slot machine wheel stops and where the player does not win anything.
 
||[[Lugjack Machine Gambling 11 (Example)|Example]]
 
||[[Lugjack Machine Gambling 11 (Example)|Example]]
  

Latest revision as of 11:47, 26 July 2009




Game Messages - Message Category

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Description

Lugjack Machine Gambling (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
ID Value internal_command_string The Maximum bet for this station is 3 credits. This is a server side string message sent when a player attempts to make a bet amount greater than 3 using the /bet command Example
bet_failed_amt /string/en/gambling/ default_interface.stf internal_command_string You have entered an invalid amount. Please try again. Message a player receives if they attempt to enter any value or character using the /bet command that isnt within the range of 1-3. Example
prose_pay_success /string/en/ base_player.stf internal_command_string You successfully make a payment of %DI credits to %TT. Message sent to a player when they make a payment to the gambling machine. Example
player_broke /string/en/gambling/ default_interface.stf internal_command_string You do not have any money to bet. Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one. Example
prose_payout /string/en/gambling/ default_interface.stf internal_command_string You receive a payout of %DI bank credits! Message sent to a player to notify them of their winnings. Example
prose_player_join /string/en/gambling/ default_interface.stf internal_command_string You join the station for a game of %TO. Message sent to a player that notifies them that they have joined the gambling machine to play a game. Example
rolling /string/en/gambling/ default_interface.stf internal_command_string Rolling... Part of the notification sent to a player as the slot machine is operating. Example
internal_command_string You activate the machine and the reels start spinning... This is a server originating message sent to the player whenever the slot machine wheel is initiated. Example
ID Value internal_command_string Slot Machine Pay Line -- | 1 | |Rolling...| |Rolling...| -- This is an example of a server originating message sent to the player whenever teh slot machien wheel is initiated. The message is broken up into three sections, seperated by line breaks. Within each section, a number 0-7 is internally randomly rolled and then displayed. After each 4 second update as the wheels are spinning, the sections fill up with a number until all 3 are complete. Example
prose_player_leave /string/en/gambling/ default_interface.stf internal_command_string You leave the %TO station. Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows. Example
ID Value internal_command_string Sorry, you did not win this round. Please try again. This is a server originating message sent to the player whenever the slot machine wheel stops and where the player does not win anything. Example


ID Value /string/en/gambling/ default_interface.stf internal_command_string System Message Text Notes Example


ID Value /string/en/gambling/ default_interface.stf internal_command_string System Message Text Notes Example