Difference between revisions of "Melee Weapon Component Listing (Game Mechanics)"

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(Melee Weapon Component Listing)
 
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== Melee Weapon Component Listing ==
 
== Melee Weapon Component Listing ==
 +
  
  
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|Item Used In
 
|Item Used In
 
|Slot Name
 
|Slot Name
|Item Origin Type
+
|Method Obtained
 
|Obtained From
 
|Obtained From
|Base Damage Range (min to max)
+
|Crafting Tool Tab
|Base Speed Range
+
|Base Wound Chance
+
|Base Ideal Range Mod
+
|Base Health Cost
+
|Base Action Cost
+
|Base Mind Cost
+
|Drop Yields (In units of items per set)
+
 
|Category
 
|Category
 
|Schematic File Path
 
|Schematic File Path
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|Object File
 
|Object File
 
|Object ID Path
 
|Object ID Path
|----
 
|acklay_bone_reinforcement_core
 
|[[Acklay Bones (Looted Item)|Acklay Bones]]
 
|Gaderiffi Baton, Power Hammer, Stun Baton, Two-handed Axe
 
|Reinforcement Core
 
|Crafted, Looted Item
 
|Acklay
 
|65 min to 65 max
 
|
 
|
 
|
 
|
 
|
 
|
 
|(Unknown)
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_acklay_bone_reinforcement_core.iff
 
|/string/en/craft_weapon_ingredients_n.stf
 
 
|----
 
|----
 
|reinforcement_core_advanced
 
|reinforcement_core_advanced
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|
+
|Weapon
|
+
|Melee Weapon Component
|
+
|
+
|
+
|
+
|
+
|(Unknown)
+
|
+
 
|weapon@component@shared_reinforcement_core_advanced.iff
 
|weapon@component@shared_reinforcement_core_advanced.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|
+
|Weapon
|
+
|Melee Weapon Component
|
+
|
+
|
+
|
+
|
+
|(Unknown)
+
|
+
 
|weapon@component@shared_sword_core_advanced.iff
 
|weapon@component@shared_sword_core_advanced.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
Line 151: Line 111:
 
|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|
+
|Weapon
|
+
|Melee Weapon Component
|
+
|
+
|
+
|
+
|
+
|(Unknown)
+
|
+
 
|weapon@component@shared_blade_vibro_unit_advanced.iff
 
|weapon@component@shared_blade_vibro_unit_advanced.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
 
|shared_vibro_unit_advanced.iff
 
|shared_vibro_unit_advanced.iff
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|rancor_tooth_quest
 
|[[Bile Soaked Rancor Tooth (Quest Reward)|Bile Soaked Rancor Tooth]]
 
|Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword
 
|Alloy-jacketed Structural Sword Core Component
 
|Quest Reward
 
|Reelo
 
|15 min to 65 max
 
|0.3
 
|25
 
|0
 
|30
 
|25
 
|25
 
|2 to 15
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_rancor_tooth_quest.iff
 
 
|/string/en/craft_weapon_ingredients_n.stf
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|----
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|10 min to 15 max
+
|Weapon
| -0.3
+
|Melee Weapon Component
|5
+
|5
+
|10
+
|10
+
|10
+
|(Unknown)
+
|
+
 
|weapon@component@shared_blade_vibro_unit.iff
 
|weapon@component@shared_blade_vibro_unit.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|a crazed Geonosian guard, a mercenary sentry
 
|a crazed Geonosian guard, a mercenary sentry
|25 min to 25 max
+
|Weapon
| -0.4
+
|Melee Weapon Component
|10
+
|20
+
|10
+
|10
+
|10
+
|(Unknown)
+
|
+
 
|weapon@component@shared_sword_core_geo.iff
 
|weapon@component@shared_sword_core_geo.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|a crazed Geonosian guard, a mercenary sentry
 
|a crazed Geonosian guard, a mercenary sentry
|25 min to 25 max
+
|Weapon
| -0.4
+
|Melee Weapon Component
|10
+
|20
+
|10
+
|10
+
|10
+
|(Unknown)
+
|
+
 
|weapon@component@shared_sword_core_geo.iff
 
|weapon@component@shared_sword_core_geo.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|a crazed Geonosian guard, a mercenary sentry
 
|a crazed Geonosian guard, a mercenary sentry
|25 min to 25 max
+
|Weapon
| -0.4
+
|Melee Weapon Component
|10
+
|20
+
|10
+
|10
+
|10
+
|(Unknown)
+
|
+
 
|weapon@component@shared_reinforcement_core_geo.iff
 
|weapon@component@shared_reinforcement_core_geo.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
 
|shared_geonosian_reinforcement_core.iff
 
|shared_geonosian_reinforcement_core.iff
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|blade_vibro_unit_quest
 
|[[Lightweight Vibro Blade Unit (Looted Item)|Lightweight Vibro Blade Unit]]
 
|Lance, Long Vibro Axe, Vibro Axe, Vibroblade, Vibro Knuckler
 
|Vibration Generator Component
 
|Looted Item
 
|Reelo
 
|25 min to 30 max
 
| -0.5
 
|8
 
|18
 
|20
 
|10
 
|20
 
|2 to 15
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_vibro_unit_quest.iff
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|blade_vibro_unit_nightsister
 
|[[Nightsister Vibro Blade Unit (Looted Item)|Nightsister Vibro Blade Unit]]
 
|A Blacksun Razor Knuckler, Lance, Long Vibro Axe, Nightsister Energy Lance, Vibro Axe, Vibroblade, Vibro Knuckler
 
|Vibration Generator Component
 
|Looted Item
 
|Axkva Min
 
|25 min to 30 max
 
| -0.4
 
|10
 
|15
 
|10
 
|
 
|10
 
|(Unknown)
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_vibro_unit_nightsister.iff
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|rancor_tooth
 
|[[Rancor Tooth (Looted Item)|Rancor Tooth]]
 
|Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword
 
|Alloy-jacketed Structural Sword Core Component
 
|Looted Item
 
|Rancors
 
|5 min to 50 max
 
|1
 
|14
 
| -10
 
|20
 
|20
 
|20
 
|(Unknown)
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_rancor_tooth.iff
 
 
|/string/en/craft_weapon_ingredients_n.stf
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|----
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|
+
|Weapon
|
+
|Melee Weapon Component
|
+
|
+
|
+
|
+
|
+
|(Unknown)
+
|
+
 
|weapon@component@shared_reinforcement_core.iff
 
|weapon@component@shared_reinforcement_core.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
 
|shared_reinforcement_core.iff
 
|shared_reinforcement_core.iff
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|sword_core_quest
 
|[[Reinforced Sword Core (Quest Reward)|Reinforced Sword Core]]
 
|Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword
 
|Alloy-jacketed Structural Sword Core Component
 
|Quest Reward
 
|Qual'do Herm
 
|30 min to 35 max
 
| -0.5
 
|17
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|\object\tangible\component\weapon
 
|shared_sword_core_quest.iff
 
 
|/string/en/craft_weapon_ingredients_n.stf
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|----
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|Crafted, Looted Item
 
|Crafted, Looted Item
 
|NPCs
 
|NPCs
|10 min to 10 max
+
|Weapon
| -0.3
+
|Melee Weapon Component
|5
+
|5
+
|10
+
|10
+
|10
+
|(Unknown)
+
|
+
 
|weapon@component@shared_sword_core.iff
 
|weapon@component@shared_sword_core.iff
 
|\object\tangible\component\weapon
 
|\object\tangible\component\weapon
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|Crafted
 
|Crafted
 
|
 
|
|
+
|Lightsaber
|
+
|Component
|
+
|
+
|
+
|
+
|
+
|
+
|
+
 
|weapon@lightsaber@shared_lightsaber_refined_crystal_pack.iff
 
|weapon@lightsaber@shared_lightsaber_refined_crystal_pack.iff
 
|\object\tangible\component\weapon\lightsaber
 
|\object\tangible\component\weapon\lightsaber
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|/string/en/craft_weapon_ingredients_n.stf
 
|/string/en/craft_weapon_ingredients_n.stf
 
|----
 
|----
|lightsaber_module_atkspd
+
|}
|Force Crystal: Attackspeed
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_attackspeed.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|lightsaber_module_color
+
|Force Crystal: Color
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_color.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|lightsaber_module_damage
+
|Force Crystal: Damage
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_damage.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|lightsaber_module_forcecost
+
|Force Crystal: Force Cost
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_forcecost.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|lightsaber_module_woundchance
+
|Force Crystal: Wounding Chance
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_woundchance.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|lance_force_crystal
+
|[[Twin Force-Crystal Cluster (Looted Item)|Twin Force-Crystal Cluster]]
+
|Lightsabers
+
|
+
|Looted Item
+
|NPCs, Containers
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_lance_module_force_crystal.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|force_crystal
+
|[[Crystal (Looted Item)|Crystal]]
+
|Lightsabers
+
|
+
|Looted Item
+
|NPCs, Containers
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_force_crystal.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
|krayt_dragon_pearl
+
|[[Krayt Dragon Pearl (Looted Item)|Krayt Dragon Pearl]]
+
|Lightsabers
+
|
+
|Looted Item
+
|Krayt Dragons
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|
+
|\object\tangible\component\weapon\lightsaber
+
|shared_lightsaber_module_krayt_dragon_pearl.iff
+
|/string/en/craft_weapon_ingredients_n.stf
+
|----
+
 
|}
 
|}
  

Latest revision as of 20:59, 13 May 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Melee Weapon Component Listing

Item ID Component Name Item Used In Slot Name Method Obtained Obtained From Crafting Tool Tab Category Schematic File Path Object File Path Object File Object ID Path
reinforcement_core_advanced Advanced Reinforcement Core Gaderiffi Baton, Power Hammer, Stun Baton, Two-handed Axe Reinforcement Core Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_reinforcement_core_advanced.iff \object\tangible\component\weapon shared_reinforcement_core_advanced.iff /string/en/craft_weapon_ingredients_n.stf
sword_core_advanced Advanced Sword Core Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword Alloy-jacketed Structural Sword Core Component Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_sword_core_advanced.iff \object\tangible\component\weapon shared_sword_core_advanced.iff /string/en/craft_weapon_ingredients_n.stf
blade_vibro_unit_advanced Advanced Vibro Blade Unit Lance, Long Vibro Axe, Vibro Axe, Vibroblade, Vibro Knuckler Vibration Generator Component Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_blade_vibro_unit_advanced.iff \object\tangible\component\weapon shared_vibro_unit_advanced.iff /string/en/craft_weapon_ingredients_n.stf
blade_vibro_unit Blade Vibro Unit Lance, Long Vibro Axe, Vibro Axe, Vibroblade, Vibro Knuckler Vibration Generator Component Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_blade_vibro_unit.iff \object\tangible\component\weapon shared_vibro_unit.iff /string/en/craft_weapon_ingredients_n.stf
geonosian_sword_core Geonosian Sword Core Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword Alloy-jacketed Structural Sword Core Component Crafted, Looted Item a crazed Geonosian guard, a mercenary sentry Weapon Melee Weapon Component weapon@component@shared_sword_core_geo.iff \object\tangible\component\weapon shared_geonosian_sword_core.iff /string/en/craft_weapon_ingredients_n.stf
geonosian_sword_core Geonosian Sword Core Scythe Blade, Omnipotent Sword Core Crafted, Looted Item a crazed Geonosian guard, a mercenary sentry Weapon Melee Weapon Component weapon@component@shared_sword_core_geo.iff \object\tangible\component\weapon shared_geonosian_sword_core.iff /string/en/craft_weapon_ingredients_n.stf
geonosian_reinforcement_core Geonosian Reinforcement Core Gaderiffi Baton, Power Hammer, Stun Baton, Two-handed Axe Reinforcement Core Crafted, Looted Item a crazed Geonosian guard, a mercenary sentry Weapon Melee Weapon Component weapon@component@shared_reinforcement_core_geo.iff \object\tangible\component\weapon shared_geonosian_reinforcement_core.iff /string/en/craft_weapon_ingredients_n.stf
reinforcement_core Reinforcement Core Gaderiffi Baton, Power Hammer, Stun Baton, Two-handed Axe Reinforcement Core Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_reinforcement_core.iff \object\tangible\component\weapon shared_reinforcement_core.iff /string/en/craft_weapon_ingredients_n.stf
sword_core Sword Core Curved Sword, Ryyk Blade, Sword, Two-handed Cleaver, Two-handed Curved Sword Alloy-jacketed Structural Sword Core Component Crafted, Looted Item NPCs Weapon Melee Weapon Component weapon@component@shared_sword_core.iff \object\tangible\component\weapon shared_sword_core.iff /string/en/craft_weapon_ingredients_n.stf
refined_crystal_pack A Refined Crystal Pack Lightsabers Focusing Crystals Crafted Lightsaber Component weapon@lightsaber@shared_lightsaber_refined_crystal_pack.iff \object\tangible\component\weapon\lightsaber shared_lightsaber_refined_crystal_pack.iff /string/en/craft_weapon_ingredients_n.stf

Source References

Source Source in Context