Difference between revisions of "Mob Spawn (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
  
Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are three types of spawning scenerios:
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Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.
  
* Static Townsperson Spawns
 
* Static World Spawns
 
* Dynamic World Spawns
 
  
  
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'''Controlling Factors'''
  
== Static Townsperson Spawns ==
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Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.
  
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* [[Region Lists (Game Mechanics)|Region Lists]]
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* [[Resource Concentrations (Game Mechanics)|Resource Concentrations]]
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* [[Player Traffic (Game Mechanics)|Player Traffic]]
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* [[Spawner Objects (Game Mechanics)|Spawner Objects]]
  
Static Townsperson spawns are non attackable npcs that appear at fixed positions in every NPC city. Static townsperson npcs come in several types:
 
  
* Quest Npcs
 
* Mission Giving Npcs
 
* Delivery Mission Targets
 
* Crafting Mission Targets
 
* Decorative Npcs
 
  
Decorative Npcs & Mission Giving Npcs
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'''Spawn Types'''
  
Most of these npcs are basically for decorative purposes to add atmosphere to each town. Each planet has its own unique set of npcs that are spawnable within a town. For example, gungan townsperson npcs only spawn on naboo as do Naboo RSF npcs and so on.  Townsperson npcs have fixed spawn points and numbers per spawn. The number of townsperson npcs at a particular point will not change, however the composition changes at every server reboot. Following a server reboot, the type of npc at a particular spawn point will change although the quantity will not. As an example, at a fixed point near theed starport, there were two npcs ('a gungan hermit' and 'a farmer' )that spawn at a set location. At every server reboot these npcs are swapped with two different npc types ('a spacer' and 'a technician'. All static townsperson npcs have names along with an occupation description (ex. Joe Blow (a Spacer) ). Static npc names follow the same guidelines and limitations that normal species and gender restrictions allow for. As a general rule, any kind of npc can be placed together as long as it is appropriate for that planet (an tatooine only npc cannot spawn on naboo as an example) and within a certain challenge level range. The game uses mob lists even for npc towns to determine what kinds of npcs can be selected from. These mob lists include planet specific npcs (gungans for naboo as an example) and caps the challenge level of npcs on that list so that only npcs within a certain level range can be selected from out of the pool (probably to prevent occurances as an example, such as nightsisters being selected as random filler npcs at dathomir outpost). In some cases it has been observed where storm troopers are paired with other npcs, thus the spawn system here is very diverse and randomized.
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* [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]]
 
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* [[Static World Spawns (Game Mechanics)|Static World Spawns]]
 
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* [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]]
 
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There are some exceptions however; static quest npcs always use the same particular npc
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==Source References==
 
==Source References==

Latest revision as of 20:45, 12 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.


Controlling Factors

Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.


Spawn Types

Source References

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