Difference between revisions of "Mob Spawn (Game Mechanics)"

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(Static Townsperson Spawns)
(Game Mechanics)
 
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== Game Mechanics ==
 
== Game Mechanics ==
  
Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned:
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Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.
  
  
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'''Controlling Factors'''
 
'''Controlling Factors'''
  
* [[Spawner Objects (Game Mechanics)|Spawner Objects]]
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Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.
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* [[Region Lists (Game Mechanics)|Region Lists]]
 
* [[Region Lists (Game Mechanics)|Region Lists]]
 
* [[Resource Concentrations (Game Mechanics)|Resource Concentrations]]
 
* [[Resource Concentrations (Game Mechanics)|Resource Concentrations]]
* [[Player Traffic Monitoring (Game Mechanics)|Player Traffic Monitoring]]
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* [[Player Traffic (Game Mechanics)|Player Traffic]]
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* [[Spawner Objects (Game Mechanics)|Spawner Objects]]
  
  
  
 
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'''Spawn Types'''
'''Spawning Types'''
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* [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]]
 
* [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]]
 
* [[Static World Spawns (Game Mechanics)|Static World Spawns]]
 
* [[Static World Spawns (Game Mechanics)|Static World Spawns]]
* [[Patrol Spawns (Game Mechanics)|Patrol Spawns]]
 
 
* [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]]
 
* [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]]
 
== Static Townsperson Spawns ==
 
 
== Static World Spawns ==
 
 
 
Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:
 
 
 
* [[Dungeon Static Spawns (Game Mechanics)|Dungeon Static Spawns]]
 
* [[Corellia Static Spawns (Game Mechanics)|Corellia Static Spawns]]
 
* [[Dantooine Static Spawns (Game Mechanics)|Dantooine Static Spawns]]
 
* [[Dathomir Static Spawns (Game Mechanics)|Dathomir Static Spawns]]
 
* [[Endor Static Spawns (Game Mechanics)|Endor Static Spawns]]
 
* [[Lok Static Spawns (Game Mechanics)|Lok Static Spawns]]
 
* [[Naboo Static Spawns (Game Mechanics)|Naboo Static Spawns]]
 
* [[Rori Static Spawns (Game Mechanics)|Rori Static Spawns]]
 
* [[Talus Static Spawns (Game Mechanics)|Talus Static Spawns]]
 
* [[Tatooine Static Spawns (Game Mechanics)|Tatooine Static Spawns]]
 
* [[Yavin IV Static Spawns (Game Mechanics)|Yavin IV Static Spawns]]
 
 
== Dynamic World Spawns ==
 
 
 
These are lairs, creatures and npcs that spawn around the game world using a complex seeding process involving a number of variables such as:
 
 
* Spawner Objects
 
* Region Lists
 
* Resource Concentrations
 
* Player Traffic Monitoring
 
  
 
==Source References==
 
==Source References==

Latest revision as of 20:45, 12 August 2009




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Game Mechanics

Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.


Controlling Factors

Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.


Spawn Types

Source References

Source Source in Context