Difference between revisions of "Poison and Disease Cure Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Experimentation Lines)
(Experimentation Lines)
Line 78: Line 78:
 
'''2. Experimental Ease of Use'''<br>
 
'''2. Experimental Ease of Use'''<br>
 
'''3. Experimental Effectiveness'''<br>
 
'''3. Experimental Effectiveness'''<br>
 +
 +
 +
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
 +
 +
 +
The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to types B and C. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that Cure poison and disease packs type A have a default Skill use of 51 which is not experimentable.
 +
 +
 +
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 08:02, 13 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Poison and Disease Cure Experimentation Mechanics

Items Affected

1. Cure Disease Medpack - A
2. Cure Disease Medpack - B
3. Cure Disease Medpack - C
4. Cure Poison Medpack - A
5. Cure Poison Medpack - B
6. Cure Poison Medpack - C

Experimentation Lines

These items have 3 lines of experimentation.


1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to types B and C. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that Cure poison and disease packs type A have a default Skill use of 51 which is not experimentable.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context
Bold text