Difference between revisions of "Quest Given Components (Game Mechanics)"

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Components are items which make up sub-parts to the final construction of an item.  Components usually have stats of their own that are transferred into the final item's stats. Some components are required by the draft schematics however others are optional, implying that the benifits/penalties that they offer are left to the crafter to decide whether or not it will be included.
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Some of the components acquired in the game come from quest or quest related activities. These items are usually obtained after having performed some task for an npc.
  
 
Below, the various components available are sectioned off according to the types available. Additionally, the object iffs are listed for convenience.
 
Below, the various components available are sectioned off according to the types available. Additionally, the object iffs are listed for convenience.

Revision as of 18:43, 26 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Crafting Components

Some of the components acquired in the game come from quest or quest related activities. These items are usually obtained after having performed some task for an npc.

Below, the various components available are sectioned off according to the types available. Additionally, the object iffs are listed for convenience.

Armor Components

Bio-Engineered Components

Clothing Components

Droid Components

Electronics Components

Food Components

Medical Components

Melee Weapon Components

Misc Item Components


Munition Components

Ranged Weapon Components

Structure Components

Source References

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